Load save on game start

This commit is contained in:
TheThomaas 2026-10-12 17:28:38 +02:00
parent e0508b2edc
commit ae885259ec

View file

@ -19,6 +19,8 @@ const SCREEN_FADE_DURATION := 0.6
var is_transitioning : bool = false
func _ready() -> void:
GameData.load_data()
update_background()
setup_version_label()
play_menu_music()
@ -52,7 +54,6 @@ func fade_in_game_infos() -> void:
tween.tween_property(game_infos, "modulate:a", 1.0, 1.0)
func _on_start_pressed() -> void:
GameData.load_data()
if is_transitioning: return
is_transitioning = true
play_click_sound()