Update game_data.gd
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@ -55,8 +55,11 @@ func _set_selected(index : int) -> void:
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selected_index = index
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selected_pokemon_changed.emit()
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#---------- Système de Save ----------
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func save() -> void:
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save_started.emit()
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await get_tree().process_frame
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var config := ConfigFile.new()
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config.set_value("progress", "story_progress", story_progress)
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config.set_value("team", "data", player_team.to_dict())
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@ -74,6 +77,7 @@ func load_data() -> void:
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return
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load_started.emit()
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await get_tree().process_frame
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var config := ConfigFile.new()
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var err : Error = config.load("user://save.cfg")
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