Load game save if BattleDebug uses game team
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@ -19,6 +19,9 @@ func _ready() -> void:
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run_test()
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run_test()
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func run_test() -> void:
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func run_test() -> void:
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if use_game_team:
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GameData.load_data()
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var player_team : PokemonTeam = GameData.player_team if use_game_team else _random_team(maxi(team_size, player_slots))
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var player_team : PokemonTeam = GameData.player_team if use_game_team else _random_team(maxi(team_size, player_slots))
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var setup := BattleSetup.new()
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var setup := BattleSetup.new()
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