From aad469a7dd16d48c8748227c1b7a12b60dbb722e Mon Sep 17 00:00:00 2001 From: TheThomaas Date: Tue, 6 Oct 2026 14:56:20 +0200 Subject: [PATCH] Load game save if BattleDebug uses game team --- game/battle/battle_debug.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/game/battle/battle_debug.gd b/game/battle/battle_debug.gd index 026c47d..74eaed9 100644 --- a/game/battle/battle_debug.gd +++ b/game/battle/battle_debug.gd @@ -19,6 +19,9 @@ func _ready() -> void: run_test() func run_test() -> void: + if use_game_team: + GameData.load_data() + var player_team : PokemonTeam = GameData.player_team if use_game_team else _random_team(maxi(team_size, player_slots)) var setup := BattleSetup.new()