Load game save if BattleDebug uses game team

This commit is contained in:
TheThomaas 2026-10-06 14:56:20 +02:00
parent 084bbea257
commit aad469a7dd

View file

@ -19,6 +19,9 @@ func _ready() -> void:
run_test()
func run_test() -> void:
if use_game_team:
GameData.load_data()
var player_team : PokemonTeam = GameData.player_team if use_game_team else _random_team(maxi(team_size, player_slots))
var setup := BattleSetup.new()