53 lines
2.2 KiB
GDScript
53 lines
2.2 KiB
GDScript
class_name BattleDebug
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extends Node
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#banc d'essai : simule un combat complet IA contre IA et ecrit tout dans la console.
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#ajoute ce node a une scene, regle le format dans l'inspecteur, lance la scene.
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#utilise des equipes aleatoires (par defaut) : n'abime pas ton equipe de jeu.
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@export var run_on_ready : bool = true
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@export_range(1, 3) var player_slots : int = 1 #emplacements du joueur
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@export_range(1, 5) var enemy_count : int = 1 #nombre d'adversaires (chacun est un participant)
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@export_range(1, 3) var enemy_slots_each : int = 1 #emplacements de chaque adversaire
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@export_range(1, 6) var team_size : int = 3
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@export_range(1, 100) var level : int = 10
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@export var use_game_team : bool = false #true : utilise GameData.player_team (qui sera modifiee !)
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func _ready() -> void:
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if run_on_ready:
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await get_tree().create_timer(0.5).timeout
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run_test()
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func run_test() -> void:
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if use_game_team:
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GameData.load_data()
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var player_team : PokemonTeam = GameData.player_team if use_game_team else _random_team(maxi(team_size, player_slots))
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var setup := BattleSetup.new()
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setup.add(BattleSetup.player_participant(player_team, player_slots, null, BattleAI.new()))
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for i in enemy_count:
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var team : PokemonTeam = _random_team(enemy_slots_each + 1)
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var participant := BattleParticipant.new("Adversaire %d" % (i + 1), team, 1, BattleAI.new(), enemy_slots_each)
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setup.add(participant)
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if !setup.is_valid():
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push_error("BattleDebug : combat invalide (une equipe n'a aucun pokemon apte)")
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return
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print("===== Combat : %d contre %d =====" % [player_slots, enemy_count * enemy_slots_each])
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var battle := Battle.new(setup, BattlePrintPresenter.new())
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var outcome : Battle.Outcome = await battle.run()
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print("===== Resultat : %s apres %d tours =====" % [Battle.Outcome.keys()[outcome], battle.turn])
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func _random_team(size : int) -> PokemonTeam:
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var team := PokemonTeam.new()
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var ids : Array = Pokedex.all_ids()
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if ids.is_empty():
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push_error("BattleDebug : le Pokedex ne contient aucun pokemon")
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return team
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for i in size:
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var species : PokemonData = Pokedex.get_pokemon(ids.pick_random())
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if species: team.add_pokemon(PokemonInstance.create(species, level))
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return team
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