Create api.ts
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src/main/services/api.ts
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118
src/main/services/api.ts
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import { ipcMain } from "electron"
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import {
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Game,
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addGame,
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updateGame,
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deleteGame,
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getAllGames,
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getGame
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} from './database.js';
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import { spawn } from "child_process";
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export let umbraApi = {
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getGames: "GET /games",
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getRecentGames: "POST /games/recent",
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addGame: "POST /games",
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getGame: "GET /game",
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updateGame: "PUT /game",
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removeGame: "DELETE /game",
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// startGame: "POST /game/launch",
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getGameStatus: "GET /game/status",
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stopGame: "POST /game/stop",
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}
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export function init() {
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// Get all games { page, limit }
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ipcMain.handle(umbraApi.getGames, async (args) => { return getAllGames(args); })
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// Get recent games { page, limit, since }
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ipcMain.handle(umbraApi.getRecentGames, async (args) => { return getAllGames(args); })
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// Add Game
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ipcMain.handle(umbraApi.addGame, async (_, game: Game) => { return addGame(game); })
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// Get Game
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ipcMain.handle(umbraApi.getGame, async (_, id: number) => { return getGame(id); })
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// Update Game
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ipcMain.handle(umbraApi.updateGame, async (_, game: Game) => { return updateGame(game); })
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// Remove Game
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ipcMain.handle(umbraApi.removeGame, async (_, id: number) => { return deleteGame(id); })
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// Start Game
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// ipcMain.handle(umbraApi.startGame, async (_, { id, path }) => {
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// // console.log(getGame(id))
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// try {
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// let game = getGame(id);
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// const appProcess = spawn(path, [], { detached: true, stdio: 'ignore' });
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// await updateGame({ ...game, is_running: 1});
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// appProcess.on('data', (data) => {
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// console.log(`stdout: ${data}`);
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// });
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// // Surveiller la fermeture de l'application
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// appProcess.on('close', async (code) => {
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// console.log(`child process close all stdio with code ${code}`);
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// await updateGame({ ...game, is_running: 0});
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// console.log(game, getGame(id))
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// });
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// /*appProcess.on('exit', async (code) => {
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// console.log(`child process exited with code ${code}`);
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// await updateGame({ ...game, is_running: 0});
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// });*/
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// appProcess.on('error', async (err) => {
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// console.error(`Erreur avec l'application ${id} : ${err.message}`);
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// await updateGame({ ...game, is_running: 0});
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// });
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// } catch (err: any) {
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// console.error(`Erreur lors du lancement de l'application ${id} : ${err.message}`);
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// }
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// })
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// ipcMain.handle(umbraApi.startGame, async (_, { id, path }) => { ipcRenderer.send('launch-app', { id, path }) })
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ipcMain.on("startGame", async (event, { id, path }) => {
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// ipcMain.on(umbraApi.startGame, async (event, { id, path }) => {
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try {
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let game = getGame(id);
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const appProcess = spawn(path, [], { detached: true, stdio: 'ignore' });
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await updateGame({ ...game, is_running: 1});
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event.reply('app-status', { id, status: 1 });
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appProcess.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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// Surveiller la fermeture de l'application
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appProcess.on('close', async (code) => {
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console.log(`child process close all stdio with code ${code}`);
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event.reply('app-status', { id, status: 0 });
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await updateGame({ ...game, is_running: 0});
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});
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/*appProcess.on('exit', async (code) => {
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console.log(`child process exited with code ${code}`);
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event.reply('app-status', { id, status: 0 });
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await updateGame({ ...game, is_running: 0});
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});*/
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appProcess.on('error', async (err) => {
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console.error(`Erreur avec l'application ${id} : ${err.message}`);
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event.reply('app-status', { id, status: 0 });
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await updateGame({ ...game, is_running: 0});
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});
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} catch (err: any) {
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console.error(`Erreur lors du lancement de l'application ${id} : ${err.message}`);
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// event.reply('app-status', { id, status: `${err.message}` });
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}
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});
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// Get Game Status
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ipcMain.handle(umbraApi.getGameStatus, async (_, id) => { return getGame(id).is_running; })
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// Stop Game
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ipcMain.handle(umbraApi.stopGame, async (args) => { return getAllGames(args); })
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}
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