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4 commits

Author SHA1 Message Date
TheThomaas 734ef61226 Add importer log 2026-10-04 13:44:21 +02:00
TheThomaas 9c4d3fbc1c Add PokeApiJson class 2026-10-04 13:44:13 +02:00
TheThomaas 0e89c5fa85 Import items 2026-10-04 13:43:32 +02:00
TheThomaas 8a87337c81 Remove class_name 2026-10-04 13:41:40 +02:00
15 changed files with 290 additions and 26 deletions

19
data/item_data.gd Normal file
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@ -0,0 +1,19 @@
# data/item_data.gd
@tool
class_name ItemData
extends Resource
@export var id : int
@export var api_name : String
@export var category : String # "evolution", "mega-stones", "medicine", "berries"...
@export var names : Dictionary = {}
@export var descriptions : Dictionary = {}
@export var sprite : Texture2D
@export var cost : int
@export var fling_power : int
func get_display_name() -> String:
return L10n.pick(names, api_name.capitalize())
func get_description() -> String:
return L10n.pick(descriptions)

1
data/item_data.gd.uid Normal file
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uid://lhn8jhdqstn7

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@ -1,6 +1,6 @@
# data/l10n.gd
@tool
class_name L10n
extends RefCounted
const FALLBACK := "en"

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@ -37,8 +37,8 @@ func _import_ability(entry : Dictionary) -> void:
return
var a := AbilityData.new()
a.id = j["id"]
a.api_name = j["name"]
a.names = PokeApiText.names(j["names"], _languages)
a.descriptions = PokeApiText.flavors(j["flavor_text_entries"], _languages)
a.id = PokeApiJson.get_int(j, "id")
a.api_name = PokeApiJson.get_str(j, "name", entry["name"])
a.names = PokeApiText.names(PokeApiJson.get_array(j, "names"), _languages)
a.descriptions = PokeApiText.flavors(PokeApiJson.get_array(j, "flavor_text_entries"), _languages)
ResourceSaver.save(a, path)

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@ -17,3 +17,15 @@ static func flavors(entries : Array, languages : PackedStringArray) -> Dictionar
if lang in languages:
out[lang] = String(e["flavor_text"]).replace("\n", " ").replace("\f", " ")
return out
## Comme flavors(), mais pour les objets : la clé du texte est "text", pas "flavor_text".
static func item_flavors(entries : Array, languages : PackedStringArray) -> Dictionary:
var out := {}
for e in entries:
var lang_field : Variant = e.get("language")
if !(lang_field is Dictionary): continue
var lang : String = lang_field.get("name", "")
if lang in languages:
var text : String = String(e.get("text", "")).replace("\n", " ").replace("\f", " ")
out[lang] = text
return out

29
editor/import_log.gd Normal file
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# editor/import_log.gd
@tool
class_name PokeApiImportLog
extends RefCounted
const LOG_PATH := "user://pokeapi_import.log"
const MAX_SIZE := 1 << 20 # 1 Mo : au-delà, on repart d'un fichier vide plutôt que de l'alourdir indéfiniment
static func append(text : String) -> void:
var stamp := Time.get_datetime_string_from_system()
var plain := _strip_bbcode(text)
if FileAccess.file_exists(LOG_PATH) and FileAccess.get_file_as_bytes(LOG_PATH).size() > MAX_SIZE:
var f := FileAccess.open(LOG_PATH, FileAccess.WRITE)
if f: f.close()
var f := FileAccess.open(LOG_PATH, FileAccess.READ_WRITE if FileAccess.file_exists(LOG_PATH) else FileAccess.WRITE)
if f == null: return
f.seek_end()
f.store_line("[%s] %s" % [stamp, plain])
f.close()
static func _strip_bbcode(text : String) -> String:
var regex := RegEx.new()
regex.compile("\\[/?color[^\\]]*\\]")
return regex.sub(text, "", true)
static func path() -> String:
return ProjectSettings.globalize_path(LOG_PATH)

1
editor/import_log.gd.uid Normal file
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uid://bdaspaenqgeoo

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@ -12,6 +12,11 @@ var _progress : ProgressBar
var _log : RichTextLabel
var _busy : bool = false
var _item_importer_ref : PokeApiItemImporter
var _category_list : ItemList
var _btn_load_categories : Button
var _btn_import_items : Button
func _ready() -> void:
custom_minimum_size = Vector2(260, 0)
@ -48,6 +53,29 @@ func _ready() -> void:
_log.scroll_following = true
_log.selection_enabled = true
add_child(_log)
var btn_log := Button.new()
btn_log.text = "Ouvrir le dossier du journal"
btn_log.pressed.connect(func() -> void:
OS.shell_show_in_file_manager(PokeApiImportLog.path()))
add_child(btn_log)
add_child(HSeparator.new())
var item_label := Label.new()
item_label.text = "Objets, par catégorie :"
add_child(item_label)
_btn_load_categories = Button.new()
_btn_load_categories.text = "Lister les catégories"
_btn_load_categories.pressed.connect(_on_load_categories)
add_child(_btn_load_categories)
_category_list = ItemList.new()
_category_list.custom_minimum_size = Vector2(0, 150)
_category_list.select_mode = ItemList.SELECT_MULTI
add_child(_category_list)
_add_button("Importer les objets sélectionnés", _on_import_items)
func _add_button(text : String, callback : Callable) -> void:
var b := Button.new()
@ -95,6 +123,33 @@ func _on_import_pokemon() -> void:
await importer.run(tokens)
_set_busy(false)
func _on_load_categories() -> void:
if _busy: return
_set_busy(true)
var importer := PokeApiItemImporter.new(_client, editor_filesystem, _overwrite.button_pressed)
var categories := await importer.list_categories()
_category_list.clear()
for c in categories:
_category_list.add_item("%s (%d)" % [c["name"], c["count"]])
_category_list.set_item_metadata(_category_list.item_count - 1, c["name"])
_print("%d catégories chargées." % categories.size())
_set_busy(false)
func _on_import_items() -> void:
if _busy: return
var selected : Array = []
for idx in _category_list.get_selected_items():
selected.append(_category_list.get_item_metadata(idx)) # nom brut, sans le "(N)"
if selected.is_empty():
_print("Sélectionne au moins une catégorie.")
return
_set_busy(true)
var importer := PokeApiItemImporter.new(_client, editor_filesystem, _overwrite.button_pressed)
importer.message.connect(_print)
await importer.run(selected)
_set_busy(false)
func _parse_input(text : String) -> Array:
var out : Array = []
for tok in text.split(",", false):
@ -119,3 +174,4 @@ func _set_busy(value : bool) -> void:
func _print(msg : String) -> void:
_log.append_text(msg + "\n")
PokeApiImportLog.append(msg)

108
editor/item_importer.gd Normal file
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# editor/item_importer.gd
@tool
class_name PokeApiItemImporter
extends RefCounted
signal message(text : String)
var _client : PokeApiClient
var _fs : EditorFileSystem
var _overwrite : bool
var _languages : PackedStringArray
var _pending : Array = [] # objets récupérés, en attente de sauvegarde des sprites
func _init(client : PokeApiClient, fs : EditorFileSystem, overwrite : bool) -> void:
_client = client
_fs = fs
_overwrite = overwrite
_languages = PokeApiSettings.languages()
## Retourne un tableau de {"name": String, "count": int}, trié par nom.
func list_categories() -> Array:
var list = await _client.get_json(PokeApiClient.API + "item-category?limit=100")
if list == null: return []
var names : Array = []
for r in PokeApiJson.get_array(list, "results"):
names.append(PokeApiJson.get_str(r, "name"))
var counts : Dictionary = {} # nom -> count, rempli par les tâches parallèles
await _client.run_parallel(names, func(cat_name : String) -> void:
var cat = await _client.get_json(PokeApiClient.API + "item-category/" + cat_name)
counts[cat_name] = PokeApiJson.get_array(cat, "items").size() if cat != null else 0)
names.sort()
var out : Array = []
for cat_name in names:
out.append({"name": cat_name, "count": counts.get(cat_name, 0)})
return out
func run(category_names : Array) -> void:
DirAccess.make_dir_recursive_absolute(PokeApiSettings.items_dir())
_pending.clear()
var entries : Array = []
for cat_name in category_names:
var cat = await _client.get_json(PokeApiClient.API + "item-category/" + cat_name)
if cat == null:
message.emit("[color=red]Catégorie introuvable : %s[/color]" % cat_name)
continue
for r in cat["items"]:
entries.append(r)
if entries.is_empty():
message.emit("Rien à importer.")
return
message.emit("%d objets à traiter..." % entries.size())
await _client.run_parallel(entries, _fetch_item)
await _save_all()
_pending.clear()
message.emit("Objets terminés.")
func _fetch_item(entry : Dictionary) -> void:
var path : String = PokeApiSettings.items_dir() + entry["name"] + ".tres"
if !_overwrite and FileAccess.file_exists(path): return
var j = await _client.get_json(entry["url"])
if j == null:
message.emit("[color=red]Échec : %s[/color]" % entry["name"])
return
var it := ItemData.new()
it.id = PokeApiJson.get_int(j, "id")
it.api_name = PokeApiJson.get_str(j, "name", entry["name"])
it.category = PokeApiJson.get_dict_name(j, "category")
it.names = PokeApiText.names(PokeApiJson.get_array(j, "names"), _languages)
it.descriptions = PokeApiText.item_flavors(PokeApiJson.get_array(j, "flavor_text_entries"), _languages)
it.cost = PokeApiJson.get_int(j, "cost")
it.fling_power = PokeApiJson.get_int(j, "fling_power")
var sprite_url := PokeApiJson.get_str(PokeApiJson.get_dict(j, "sprites"), "default")
var png_path := await _client.download_file(sprite_url if sprite_url != "" else null, PokeApiSettings.items_dir() + it.api_name + ".png")
_pending.append({"data": it, "path": path, "png": png_path})
func _save_all() -> void:
if _pending.is_empty():
message.emit("[color=orange]Rien à sauvegarder : tous les objets ont été ignorés ou ont échoué.[/color]")
return
var pngs := PackedStringArray()
for p in _pending:
if p["png"] != "": pngs.append(p["png"])
if !pngs.is_empty():
_fs.scan()
while _fs.is_scanning():
await _client.get_tree().process_frame
_fs.reimport_files(pngs)
for p in _pending:
var it : ItemData = p["data"]
if p["png"] != "":
it.sprite = ResourceLoader.load(p["png"], "Texture2D", ResourceLoader.CACHE_MODE_REPLACE)
var err := ResourceSaver.save(it, p["path"])
if err != OK:
message.emit("[color=red]Échec de sauvegarde : %s (code %d)[/color]" % [it.api_name, err])
_fs.scan()

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uid://bbptcyu26p85d

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@ -42,15 +42,15 @@ func _import_move(entry : Dictionary) -> void:
return
var m := MoveData.new()
m.id = j["id"]
m.api_name = j["name"]
m.names = PokeApiText.names(j["names"], _languages)
m.descriptions = PokeApiText.flavors(j["flavor_text_entries"], _languages)
m.type = j["type"]["name"]
m.category = j["damage_class"]["name"]
m.power = int(j["power"]) if j["power"] != null else 0
m.accuracy = int(j["accuracy"]) if j["accuracy"] != null else 0
m.pp = int(j["pp"]) if j["pp"] != null else 0
m.priority = j["priority"]
m.target = j["target"]["name"]
m.id = PokeApiJson.get_int(j, "id")
m.api_name = PokeApiJson.get_str(j, "name", entry["name"])
m.names = PokeApiText.names(PokeApiJson.get_array(j, "names"), _languages)
m.descriptions = PokeApiText.flavors(PokeApiJson.get_array(j, "flavor_text_entries"), _languages)
m.type = PokeApiJson.get_dict_name(j, "type")
m.category = PokeApiJson.get_dict_name(j, "damage_class")
m.power = PokeApiJson.get_int(j, "power")
m.accuracy = PokeApiJson.get_int(j, "accuracy")
m.pp = PokeApiJson.get_int(j, "pp")
m.priority = PokeApiJson.get_int(j, "priority")
m.target = PokeApiJson.get_dict_name(j, "target")
ResourceSaver.save(m, path)

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editor/pokeapi_json.gd Normal file
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# editor/pokeapi_json.gd
@tool
class_name PokeApiJson
extends RefCounted
## Tous les accesseurs tolèrent un dictionnaire absent, une clé manquante,
## ou une valeur JSON null — ils renvoient le défaut plutôt que de planter.
static func get_str(j : Dictionary, key : String, default : String = "") -> String:
var v : Variant = j.get(key)
return String(v) if v != null else default
static func get_int(j : Dictionary, key : String, default : int = 0) -> int:
var v : Variant = j.get(key)
return int(v) if v != null else default
static func get_bool(j : Dictionary, key : String, default : bool = false) -> bool:
var v : Variant = j.get(key)
return bool(v) if v != null else default
static func get_dict(j : Dictionary, key : String) -> Dictionary:
var v : Variant = j.get(key)
return v if v is Dictionary else {}
static func get_array(j : Dictionary, key : String) -> Array:
var v : Variant = j.get(key)
return v if v is Array else []
## Cas très fréquent dans PokeAPI : {"name": "...", "url": "..."} imbriqué, parfois null.
## get_dict_name({"type": {"name": "electric"}}, "type") -> "electric"
static func get_dict_name(j : Dictionary, key : String, default : String = "") -> String:
return get_str(get_dict(j, key), "name", default)
static func get_dict_url(j : Dictionary, key : String, default : String = "") -> String:
return get_str(get_dict(j, key), "url", default)

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uid://b3ynf743w7rss

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@ -48,17 +48,17 @@ func _import_type(entry : Dictionary) -> void:
if t == null:
t = TypeData.new()
t.id = j["id"]
t.api_name = j["name"]
t.names = PokeApiText.names(j["names"], _languages)
t.id = PokeApiJson.get_int(j, "id")
t.api_name = PokeApiJson.get_str(j, "name", entry["name"])
t.names = PokeApiText.names(PokeApiJson.get_array(j, "names"), _languages)
var rel : Dictionary = j["damage_relations"]
t.double_damage_to = _names_of(rel["double_damage_to"])
t.double_damage_from = _names_of(rel["double_damage_from"])
t.half_damage_to = _names_of(rel["half_damage_to"])
t.half_damage_from = _names_of(rel["half_damage_from"])
t.no_damage_to = _names_of(rel["no_damage_to"])
t.no_damage_from = _names_of(rel["no_damage_from"])
var rel := PokeApiJson.get_dict(j, "damage_relations")
t.double_damage_to = _names_of(PokeApiJson.get_array(rel, "double_damage_to"))
t.double_damage_from = _names_of(PokeApiJson.get_array(rel, "double_damage_from"))
t.half_damage_to = _names_of(PokeApiJson.get_array(rel, "half_damage_to"))
t.half_damage_from = _names_of(PokeApiJson.get_array(rel, "half_damage_from"))
t.no_damage_to = _names_of(PokeApiJson.get_array(rel, "no_damage_to"))
t.no_damage_from = _names_of(PokeApiJson.get_array(rel, "no_damage_from"))
# t.icon n'est jamais touché ici
ResourceSaver.save(t, path)

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@ -49,6 +49,7 @@ static func cries_dir() -> String: return data_dir() + "/cries/"
static func types_dir() -> String: return data_dir() + "/types/"
static func abilities_dir() -> String: return data_dir() + "/abilities/"
static func evolution_dir() -> String: return data_dir() + "/evolution/"
static func items_dir() -> String: return data_dir() + "/items/"
# nommage des fichiers pokémon : "0025_pikachu"
static func pokemon_stem(id : int, api_name : String) -> String: