Import items

This commit is contained in:
TheThomaas 2026-10-04 13:43:32 +02:00
parent 8a87337c81
commit 0e89c5fa85
7 changed files with 190 additions and 0 deletions

19
data/item_data.gd Normal file
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# data/item_data.gd
@tool
class_name ItemData
extends Resource
@export var id : int
@export var api_name : String
@export var category : String # "evolution", "mega-stones", "medicine", "berries"...
@export var names : Dictionary = {}
@export var descriptions : Dictionary = {}
@export var sprite : Texture2D
@export var cost : int
@export var fling_power : int
func get_display_name() -> String:
return L10n.pick(names, api_name.capitalize())
func get_description() -> String:
return L10n.pick(descriptions)

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uid://lhn8jhdqstn7

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@ -17,3 +17,15 @@ static func flavors(entries : Array, languages : PackedStringArray) -> Dictionar
if lang in languages:
out[lang] = String(e["flavor_text"]).replace("\n", " ").replace("\f", " ")
return out
## Comme flavors(), mais pour les objets : la clé du texte est "text", pas "flavor_text".
static func item_flavors(entries : Array, languages : PackedStringArray) -> Dictionary:
var out := {}
for e in entries:
var lang_field : Variant = e.get("language")
if !(lang_field is Dictionary): continue
var lang : String = lang_field.get("name", "")
if lang in languages:
var text : String = String(e.get("text", "")).replace("\n", " ").replace("\f", " ")
out[lang] = text
return out

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@ -12,6 +12,11 @@ var _progress : ProgressBar
var _log : RichTextLabel
var _busy : bool = false
var _item_importer_ref : PokeApiItemImporter
var _category_list : ItemList
var _btn_load_categories : Button
var _btn_import_items : Button
func _ready() -> void:
custom_minimum_size = Vector2(260, 0)
@ -48,6 +53,22 @@ func _ready() -> void:
_log.scroll_following = true
_log.selection_enabled = true
add_child(_log)
add_child(HSeparator.new())
var item_label := Label.new()
item_label.text = "Objets, par catégorie :"
add_child(item_label)
_btn_load_categories = Button.new()
_btn_load_categories.text = "Lister les catégories"
_btn_load_categories.pressed.connect(_on_load_categories)
add_child(_btn_load_categories)
_category_list = ItemList.new()
_category_list.custom_minimum_size = Vector2(0, 150)
_category_list.select_mode = ItemList.SELECT_MULTI
add_child(_category_list)
_add_button("Importer les objets sélectionnés", _on_import_items)
func _add_button(text : String, callback : Callable) -> void:
var b := Button.new()
@ -95,6 +116,33 @@ func _on_import_pokemon() -> void:
await importer.run(tokens)
_set_busy(false)
func _on_load_categories() -> void:
if _busy: return
_set_busy(true)
var importer := PokeApiItemImporter.new(_client, editor_filesystem, _overwrite.button_pressed)
var categories := await importer.list_categories()
_category_list.clear()
for c in categories:
_category_list.add_item("%s (%d)" % [c["name"], c["count"]])
_category_list.set_item_metadata(_category_list.item_count - 1, c["name"])
_print("%d catégories chargées." % categories.size())
_set_busy(false)
func _on_import_items() -> void:
if _busy: return
var selected : Array = []
for idx in _category_list.get_selected_items():
selected.append(_category_list.get_item_metadata(idx)) # nom brut, sans le "(N)"
if selected.is_empty():
_print("Sélectionne au moins une catégorie.")
return
_set_busy(true)
var importer := PokeApiItemImporter.new(_client, editor_filesystem, _overwrite.button_pressed)
importer.message.connect(_print)
await importer.run(selected)
_set_busy(false)
func _parse_input(text : String) -> Array:
var out : Array = []
for tok in text.split(",", false):

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# editor/item_importer.gd
@tool
class_name PokeApiItemImporter
extends RefCounted
signal message(text : String)
var _client : PokeApiClient
var _fs : EditorFileSystem
var _overwrite : bool
var _languages : PackedStringArray
var _pending : Array = [] # objets récupérés, en attente de sauvegarde des sprites
func _init(client : PokeApiClient, fs : EditorFileSystem, overwrite : bool) -> void:
_client = client
_fs = fs
_overwrite = overwrite
_languages = PokeApiSettings.languages()
## Retourne un tableau de {"name": String, "count": int}, trié par nom.
func list_categories() -> Array:
var list = await _client.get_json(PokeApiClient.API + "item-category?limit=100")
if list == null: return []
var names : Array = []
for r in PokeApiJson.get_array(list, "results"):
names.append(PokeApiJson.get_str(r, "name"))
var counts : Dictionary = {} # nom -> count, rempli par les tâches parallèles
await _client.run_parallel(names, func(cat_name : String) -> void:
var cat = await _client.get_json(PokeApiClient.API + "item-category/" + cat_name)
counts[cat_name] = PokeApiJson.get_array(cat, "items").size() if cat != null else 0)
names.sort()
var out : Array = []
for cat_name in names:
out.append({"name": cat_name, "count": counts.get(cat_name, 0)})
return out
func run(category_names : Array) -> void:
DirAccess.make_dir_recursive_absolute(PokeApiSettings.items_dir())
_pending.clear()
var entries : Array = []
for cat_name in category_names:
var cat = await _client.get_json(PokeApiClient.API + "item-category/" + cat_name)
if cat == null:
message.emit("[color=red]Catégorie introuvable : %s[/color]" % cat_name)
continue
for r in cat["items"]:
entries.append(r)
if entries.is_empty():
message.emit("Rien à importer.")
return
message.emit("%d objets à traiter..." % entries.size())
await _client.run_parallel(entries, _fetch_item)
await _save_all()
_pending.clear()
message.emit("Objets terminés.")
func _fetch_item(entry : Dictionary) -> void:
var path : String = PokeApiSettings.items_dir() + entry["name"] + ".tres"
if !_overwrite and FileAccess.file_exists(path): return
var j = await _client.get_json(entry["url"])
if j == null:
message.emit("[color=red]Échec : %s[/color]" % entry["name"])
return
var it := ItemData.new()
it.id = PokeApiJson.get_int(j, "id")
it.api_name = PokeApiJson.get_str(j, "name", entry["name"])
it.category = PokeApiJson.get_dict_name(j, "category")
it.names = PokeApiText.names(PokeApiJson.get_array(j, "names"), _languages)
it.descriptions = PokeApiText.item_flavors(PokeApiJson.get_array(j, "flavor_text_entries"), _languages)
it.cost = PokeApiJson.get_int(j, "cost")
it.fling_power = PokeApiJson.get_int(j, "fling_power")
var sprite_url := PokeApiJson.get_str(PokeApiJson.get_dict(j, "sprites"), "default")
var png_path := await _client.download_file(sprite_url if sprite_url != "" else null, PokeApiSettings.items_dir() + it.api_name + ".png")
_pending.append({"data": it, "path": path, "png": png_path})
func _save_all() -> void:
if _pending.is_empty():
message.emit("[color=orange]Rien à sauvegarder : tous les objets ont été ignorés ou ont échoué.[/color]")
return
var pngs := PackedStringArray()
for p in _pending:
if p["png"] != "": pngs.append(p["png"])
if !pngs.is_empty():
_fs.scan()
while _fs.is_scanning():
await _client.get_tree().process_frame
_fs.reimport_files(pngs)
for p in _pending:
var it : ItemData = p["data"]
if p["png"] != "":
it.sprite = ResourceLoader.load(p["png"], "Texture2D", ResourceLoader.CACHE_MODE_REPLACE)
var err := ResourceSaver.save(it, p["path"])
if err != OK:
message.emit("[color=red]Échec de sauvegarde : %s (code %d)[/color]" % [it.api_name, err])
_fs.scan()

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@ -49,6 +49,7 @@ static func cries_dir() -> String: return data_dir() + "/cries/"
static func types_dir() -> String: return data_dir() + "/types/"
static func abilities_dir() -> String: return data_dir() + "/abilities/"
static func evolution_dir() -> String: return data_dir() + "/evolution/"
static func items_dir() -> String: return data_dir() + "/items/"
# nommage des fichiers pokémon : "0025_pikachu"
static func pokemon_stem(id : int, api_name : String) -> String: