Tales-of-PKMN/game/core/debug_overlay.gd

25 lines
789 B
GDScript

extends CanvasLayer
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and not event.echo:
match event.keycode:
KEY_F1:
FlagManager.debug_print_all()
KEY_F2:
QuestManager.debug_print_all()
KEY_F3:
# Test rapide : donne 3 badges
FlagManager.set_flag(&"badges_gagnes", 3)
print("3 badges ajoutés !")
KEY_F4:
# Test rapide : force la rencontre du Prof
FlagManager.set_flag(&"prof_rencontre", true)
KEY_F5:
_give_test_quests()
func _give_test_quests() -> void:
QuestManager.start_quest(&"main_01_prof", true) # true = force (ignore prérequis)
QuestManager.start_quest(&"main_02_starter", true)
QuestManager.start_quest(&"side_chenipan", true)
print("[DEBUG] 3 quêtes de test démarrées.")