Tales-of-PKMN/game/player/StateMachine/MountedState.gd

17 lines
591 B
GDScript

# MountedState.gd
extends State
class_name MountedState
var state_name : String = "Mounted"
var play_char : CharacterBody3D
var profile : MountProfile # assigné par qui déclenche la monte, avant transitioned.emit(..., "MountedState")
func enter(play_char_ref : CharacterBody3D) -> void:
play_char = play_char_ref
play_char.move_speed = profile.mount_speed
play_char.move_accel = profile.mount_accel
play_char.move_deccel = profile.mount_deccel
# instancier profile.mount_scene_override ou profile.species.model_scene,
# le positionner, y attacher play_char selon seat_offset...