Tales-of-PKMN/scripts/storage/pokemon_box.gd

30 lines
708 B
GDScript

class_name PokemonBox
extends Resource
#une boite du PC : un nombre fixe d'emplacements, chacun vide (null) ou occupe
var box_name : String = "" #vide = nom par defaut, a gerer par l'UI ("Boite 1"...)
var slots : Array[PokemonInstance] = []
func _init(p_size : int = 30) -> void:
slots.resize(p_size)
func size() -> int:
return slots.size()
func get_pokemon(slot : int) -> PokemonInstance:
return slots[slot] if slot >= 0 and slot < slots.size() else null
func first_free_slot() -> int:
for i in slots.size():
if slots[i] == null: return i
return -1
func is_full() -> bool:
return first_free_slot() == -1
func count() -> int:
var n : int = 0
for p in slots:
if p != null: n += 1
return n