Tales-of-PKMN/scripts/pokedex.gd
2026-10-02 21:38:37 +02:00

89 lines
2.9 KiB
GDScript

# res://scripts/pokedex.gd (dans le jeu, pas dans l'addon)
extends Node
var _paths : Dictionary = {} # nom d'API -> chemin du .tres
var _id_to_name : Dictionary = {} # id -> nom d'API
var _cache : Dictionary = {} # nom -> PokemonData
var _moves : Dictionary = {} # nom -> MoveData
var _types : Dictionary = {} # nom -> TypeData
var _abilities : Dictionary = {} # nom -> AbilityData
func _ready() -> void:
var dir := PokeApiSettings.pokemon_dir()
for file in ResourceLoader.list_directory(dir):
if file.ends_with("/"): continue # sous-dossier
var info := PokeApiSettings.parse_pokemon_stem(file.get_basename())
if info.is_empty(): continue
_paths[info["name"]] = dir + file
_id_to_name[info["id"]] = info["name"]
#---------- pokémon ----------
## key : un id (int) ou un nom d'API (String, ex. "pikachu")
## Renvoie aussi bien une espèce de base qu'une forme (méga, gigamax, régionale),
## puisque toutes sont sauvegardées comme des .tres indépendants dans le même dossier.
func get_pokemon(key : Variant) -> PokemonData:
var poke_name : String
if key is int:
poke_name = _id_to_name.get(key, "")
else:
poke_name = String(key).to_lower()
if !_paths.has(poke_name): return null
if !_cache.has(poke_name):
_cache[poke_name] = load(_paths[poke_name]) as PokemonData
return _cache[poke_name]
func has_pokemon(key : Variant) -> bool:
if key is int: return _id_to_name.has(key)
return _paths.has(String(key).to_lower())
## Une forme méga/gmax précise d'un pokémon, ex. get_form(charizard, "mega-x").
func get_form(d : PokemonData, kind : String) -> PokemonData:
if d == null: return null
for f in d.forms:
if f.kind == kind: return f.variant
return null
func all_ids() -> Array:
var ids : Array = _id_to_name.keys()
ids.sort()
return ids
func all_names() -> Array:
return _paths.keys()
#---------- capacités / types / talents ----------
func get_move(move_name : String) -> MoveData:
move_name = move_name.to_lower()
if !_moves.has(move_name):
var path := PokeApiSettings.moves_dir() + move_name + ".tres"
if !ResourceLoader.exists(path): return null
_moves[move_name] = load(path) as MoveData
return _moves[move_name]
func get_type(type_name : String) -> TypeData:
type_name = type_name.to_lower()
if !_types.has(type_name):
var path := PokeApiSettings.types_dir() + type_name + ".tres"
if !ResourceLoader.exists(path): return null
_types[type_name] = load(path) as TypeData
return _types[type_name]
func get_ability(ability_name : String) -> AbilityData:
ability_name = ability_name.to_lower()
if !_abilities.has(ability_name):
var path := PokeApiSettings.abilities_dir() + ability_name + ".tres"
if !ResourceLoader.exists(path): return null
_abilities[ability_name] = load(path) as AbilityData
return _abilities[ability_name]
#---------- cache ----------
func clear_cache() -> void:
_cache.clear()
_moves.clear()
_types.clear()
_abilities.clear()