Tales-of-PKMN/game/storage/storage.gd

19 lines
604 B
GDScript

extends Node
@onready var canvas_layer: CanvasLayer = $"."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GameData.player_team.add_pokemon(PokemonInstance.create(Pokedex.get_pokemon("pikachu"), 5))
GameData.player_team.add_pokemon(PokemonInstance.create(Pokedex.get_pokemon("pikachu"), 15))
var pc := PCScreen.new()
canvas_layer.add_child(pc)
pc.setup(GameData.player_team, GameData.player_storage)
pc.closed.connect(pc.queue_free)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass