extends Node class_name InputManagementComponent #instead of setting up keybinds in 3 differents scripts, it's centralized in this one only @export_group("Keybind variables") @export_subgroup("Player character variables") @export var move_forward_action : StringName = "player_move_forward" @export var move_backward_action : StringName = "player_move_backward" @export var move_left_action : StringName = "player_move_left" @export var move_right_action : StringName = "player_move_right" @export var run_action : StringName = "player_run" @export var jump_action : StringName = "player_jump" @export_subgroup("Camera variables") @export var aim_cam_action : StringName = "player_aim_camera" @export var cam_zoom_in_action : StringName = "player_zoom_camera_in" @export var cam_zoom_out_action : StringName = "player_zoom_camera_out" @export var cam_look_up_action : StringName = "player_look_up" @export var cam_look_down_action : StringName = "player_look_down" @export var cam_look_left_action : StringName = "player_look_left" @export var cam_look_right_action : StringName = "player_look_right" #references variables @onready var play_char_ref : PlayerCharacter = $".." @onready var cam_holder_ref : CameraHolder = %CameraHolder # Called when the node enters the scene tree for the first time. func _ready() -> void: attribute_keybinds() func attribute_keybinds() -> void: play_char_ref.move_forward_action = move_forward_action play_char_ref.move_backward_action = move_backward_action play_char_ref.move_left_action = move_left_action play_char_ref.move_right_action = move_right_action play_char_ref.run_action = run_action play_char_ref.jump_action = jump_action cam_holder_ref.aim_cam_action = aim_cam_action cam_holder_ref.cam_zoom_in_action = cam_zoom_in_action cam_holder_ref.cam_zoom_out_action = cam_zoom_out_action cam_holder_ref.cam_look_up_action = cam_look_up_action cam_holder_ref.cam_look_down_action = cam_look_down_action cam_holder_ref.cam_look_left_action = cam_look_left_action cam_holder_ref.cam_look_right_action = cam_look_right_action