class_name TechnicianAbility extends BattleEffect #Technicien : capacites de puissance 60 ou moins x1.5 func _init() -> void: id = &"technician" func modify_outgoing_damage(_attacker : BattleMon, _defender : BattleMon, move : MoveData, damage : float) -> float: return damage * 1.5 if move.power > 0 and move.power <= 60 else damage