class_name AdaptabilityAbility extends BattleEffect #Adaptabilite : le bonus de meme type (STAB) passe de x1.5 a x2 func _init() -> void: id = &"adaptability" func modify_outgoing_damage(attacker : BattleMon, _defender : BattleMon, move : MoveData, damage : float) -> float: if attacker.get_types().has(move.type.to_lower()): return damage * (2.0 / DamageCalculator.STAB_MULTIPLIER) return damage