extends Control @onready var nodes := [ %A, %B, %X, %Y, %LB, %RB, %LT, %RT, %L_Stick_Click, %R_Stick_Click, %Select, %Start, %DPAD, %DPAD_Up, %DPAD_Down, %DPAD_Left, %DPAD_Right, %Home, %Share, %LStick, %RStick, ] var base_names := [] # Called when the node enters the scene tree for the first time. func _ready(): for child in nodes: base_names.push_back(child.get_child(0).texture.path) func _on_Auto_pressed(): for i in range(nodes.size()): nodes[i].get_child(0).texture.path = base_names[i] func _on_Luna_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_luna(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS3_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_ps3(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS4_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_ps4(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS5_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_ps5(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Stadia_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_stadia(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Steam_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_steam(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Switch_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_switch(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Joycon_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_joycon(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Xbox360_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_xbox360(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_XboxOne_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_xboxone(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_XboxSeries_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_xboxseries(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_SteamDeck_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_steamdeck(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_ouya_pressed(): for i in range(nodes.size()): var control_text = ControllerIcons.Mapper._convert_joypad_to_ouya(base_names[i]) nodes[i].get_child(0).texture.path = control_text