# res://scripts/mount/mount_profile.gd @tool class_name MountProfile extends Resource enum Surface { GROUND = 1, WATER = 2, AIR = 4, LAVA = 8, } @export var species : PokemonData @export_flags("Terre:1", "Eau:2", "Ciel:4", "Lave:8") var surfaces : int = Surface.GROUND @export_group("Mouvement") @export var mount_speed : float = 8.0 @export var mount_accel : float = 6.0 @export var mount_deccel : float = 7.0 @export var mount_jump_height : float = 2.5 # ignoré si AIR est actif (vol libre plutôt que saut) @export_group("Attache") @export var seat_offset : Vector3 = Vector3(0, 1.2, -0.3) @export var mount_scene_override : PackedScene # sinon utilise species.model_scene func can_use_surface(surface : Surface) -> bool: return (surfaces & surface) != 0