extends Node @onready var Start: Button = %Start # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: Start.grab_focus() pass func _on_start_pressed() -> void: get_tree().change_scene_to_file("res://scenes/main.tscn") pass # Replace with function body.