class_name TrainerData extends Resource #modele d'un dresseur PNJ : l'equipe reelle est fabriquee au debut du combat @export var id : StringName @export var names : Dictionary = {} # {"fr": "Pierre", "en": "Brock"} @export var party : Array[TrainerPartyEntry] = [] func get_display_name() -> String: return L10n.pick(names, String(id)) func create_team() -> PokemonTeam: var team := PokemonTeam.new() if party.size() > PokemonTeam.MAX_SIZE: push_warning("TrainerData '%s' : %d pokémon dans le modèle, seuls les %d premiers seront utilisés." % [id, party.size(), PokemonTeam.MAX_SIZE]) for entry in party: if entry == null: continue var p := entry.create_instance() if p and !team.add_pokemon(p): break #equipe pleine return team