extends Node # Autoload : GameData var story_progress : int = 0 # 0 = début, 1 = après 1er badge, 2 = après 2e badge, etc. var player_team : PokemonTeam = PokemonTeam.new() func save() -> void: var config := ConfigFile.new() config.set_value("progress", "story_progress", story_progress) config.set_value("team", "data", player_team.to_dict()) config.save("user://save.cfg") func load_data() -> void: var config := ConfigFile.new() if config.load("user://save.cfg") == OK: story_progress = config.get_value("progress", "story_progress", 0) var team_data : Variant = config.get_value("team", "data", {}) player_team = PokemonTeam.from_dict(team_data) if team_data is Dictionary else PokemonTeam.new()