extends CanvasLayer func _unhandled_input(event: InputEvent) -> void: if event is InputEventKey and event.pressed and not event.echo: match event.keycode: KEY_F1: FlagManager.debug_print_all() KEY_F2: QuestManager.debug_print_all() KEY_F3: # Test rapide : donne 3 badges FlagManager.set_flag(&"badges_gagnes", 3) print("3 badges ajoutés !") KEY_F4: # Test rapide : force la rencontre du Prof FlagManager.set_flag(&"prof_rencontre", true)