class_name PokemonBox extends Resource #une boite du PC : un nombre fixe d'emplacements, chacun vide (null) ou occupe var box_name : String = "" #vide = nom par defaut, a gerer par l'UI ("Boite 1"...) var slots : Array[PokemonInstance] = [] func _init(p_size : int = 30) -> void: slots.resize(p_size) func size() -> int: return slots.size() func get_pokemon(slot : int) -> PokemonInstance: return slots[slot] if slot >= 0 and slot < slots.size() else null func first_free_slot() -> int: for i in slots.size(): if slots[i] == null: return i return -1 func is_full() -> bool: return first_free_slot() == -1 func count() -> int: var n : int = 0 for p in slots: if p != null: n += 1 return n