extends Node # Autoload : GameData var story_progress : int = 0 # 0 = début, 1 = après 1er badge, 2 = après 2e badge, etc. func save() -> void: var config := ConfigFile.new() config.set_value("progress", "story_progress", story_progress) config.save("user://save.cfg") func load_data() -> void: var config := ConfigFile.new() if config.load("user://save.cfg") == OK: story_progress = config.get_value("progress", "story_progress", 0)