extends Node @onready var canvas_layer: CanvasLayer = $"." # Called when the node enters the scene tree for the first time. func _ready() -> void: GameData.player_team.add_pokemon(PokemonInstance.create(Pokedex.get_pokemon("pikachu"), 5)) GameData.player_team.add_pokemon(PokemonInstance.create(Pokedex.get_pokemon("pikachu"), 15)) var pc := PCScreen.new() canvas_layer.add_child(pc) pc.setup(GameData.player_team, GameData.player_storage) pc.closed.connect(pc.queue_free) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass