extends FogVolume @export var fade_distance := 5 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): var cam = get_viewport().get_camera_3d() if get_viewport() else null if cam: var fade_plane_normal = cam.global_transform.basis.z * -1 var fade_plane_pos = cam.global_transform.origin + cam.global_transform.basis.z * -fade_distance var fade_plane_distance = fade_plane_pos.dot(fade_plane_normal) var fade_plane = Vector4(fade_plane_normal.x, fade_plane_normal.y, fade_plane_normal.z, fade_plane_distance) self.material.set_shader_parameter("fade_plane", fade_plane)