class_name ParalysisEffect extends BattleEffect const FULL_PARALYSIS_CHANCE : float = 0.25 func _init() -> void: id = &"paralysis" func modify_stat(_mon : BattleMon, stat : PokemonNature.Stat, value : float) -> float: return value * 0.5 if stat == PokemonNature.Stat.SPEED else value func before_action(battle : Battle, slot : BattleSlot, _action : BattleAction) -> bool: if battle.rng.randf() < FULL_PARALYSIS_CHANCE: await battle.message("%s est paralysé ! Il ne peut pas attaquer !" % slot.mon.display_name()) return false return true