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4d39596516
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252f9a96dd | ||
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0ce9053b3b |
16
game/core/debug_overlay.gd
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16
game/core/debug_overlay.gd
Normal file
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@ -0,0 +1,16 @@
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extends CanvasLayer
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and not event.echo:
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match event.keycode:
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KEY_F1:
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FlagManager.debug_print_all()
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KEY_F2:
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QuestManager.debug_print_all()
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KEY_F3:
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# Test rapide : donne 3 badges
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FlagManager.set_flag(&"badges_gagnes", 3)
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print("3 badges ajoutés !")
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KEY_F4:
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# Test rapide : force la rencontre du Prof
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FlagManager.set_flag(&"prof_rencontre", true)
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1
game/core/debug_overlay.gd.uid
Normal file
1
game/core/debug_overlay.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://cniwr4iowd8we
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201
game/core/flag_manager.gd
Normal file
201
game/core/flag_manager.gd
Normal file
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@ -0,0 +1,201 @@
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extends Node
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## Gestionnaire global de flags de progression.
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## Un flag = un fait du monde identifié par un StringName.
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##
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## Types supportés : bool, int, String, float, Variant (fallback).
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##
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## Écriture : set_flag(), set_flag_once(), increment_flag()
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## Lecture : get_flag(), has_flag(), is_flag_true()
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## Conditions : evaluate_condition() pour tester des conditions composées.
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# Stockage : flag_name (StringName) -> valeur (Variant)
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var _flags: Dictionary = {}
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# Flags marqués "one-shot" (ne peuvent être modifiés qu'une fois)
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var _one_shot_flags: Dictionary = {} # flag_name -> true
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# --- Écriture ---
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## Définit un flag à une valeur. Écrase toujours.
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func set_flag(flag_name: StringName, value: Variant) -> void:
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var old_value: Variant = _flags.get(flag_name, null)
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if old_value == value:
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return
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_flags[flag_name] = value
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GameEvents.flag_changed.emit(flag_name, old_value, value)
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_emit_legacy_signal(flag_name, value)
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## Définit un flag uniquement s'il n'a jamais été défini.
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## Retourne true si le flag a effectivement été posé.
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func set_flag_once(flag_name: StringName, value: Variant = true) -> bool:
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if flag_name in _flags:
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return false
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set_flag(flag_name, value)
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_one_shot_flags[flag_name] = true
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return true
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## Incrémente un flag numérique. Crée le flag à 0 si inexistant.
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func increment_flag(flag_name: StringName, amount: int = 1) -> void:
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var current: int = int(_flags.get(flag_name, 0))
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set_flag(flag_name, current + amount)
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## Décrémente un flag numérique (utile pour consommation de ressources).
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func decrement_flag(flag_name: StringName, amount: int = 1) -> void:
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increment_flag(flag_name, -amount)
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## Supprime un flag (à utiliser avec prudence en dev).
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func clear_flag(flag_name: StringName) -> void:
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if flag_name in _flags:
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var old_value: Variant = _flags[flag_name]
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_flags.erase(flag_name)
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GameEvents.flag_changed.emit(flag_name, old_value, null)
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# --- Lecture ---
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func get_flag(flag_name: StringName, default: Variant = null) -> Variant:
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return _flags.get(flag_name, default)
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func has_flag(flag_name: StringName) -> bool:
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return flag_name in _flags
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## Retourne true si le flag existe ET vaut `true` (booléen).
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## Pour un int, retourne true si non-zéro.
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func is_flag_true(flag_name: StringName) -> bool:
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if not flag_name in _flags:
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return false
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var v: Variant = _flags[flag_name]
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if v is bool:
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return v
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if v is int or v is float:
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return v != 0
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return v != null
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func get_int(flag_name: StringName, default: int = 0) -> int:
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return int(_flags.get(flag_name, default))
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func get_bool(flag_name: StringName, default: bool = false) -> bool:
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return bool(_flags.get(flag_name, default))
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func get_string(flag_name: StringName, default: String = "") -> String:
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return String(_flags.get(flag_name, default))
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# --- Conditions composées ---
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## Évalue un dictionnaire de conditions :
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## {
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## &"prof_rencontre": true, # flag == true
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## &"badges_gagnes": 3, # flag >= 3 (int)
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## &"starter_choisi": "pikachu", # flag == "pikachu"
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## }
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## Retourne true si TOUTES les conditions sont satisfaites.
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func evaluate_condition(conditions: Dictionary) -> bool:
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for flag_name in conditions:
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var expected: Variant = conditions[flag_name]
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var actual: Variant = _flags.get(flag_name, null)
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# Booléen attendu : on teste la vérité (marche pour bool et int)
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if expected is bool:
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if is_flag_true(flag_name) != expected:
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return false
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# Int attendu : on teste >= (utile pour les compteurs)
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elif expected is int:
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if int(actual if actual != null else 0) < expected:
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return false
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# String / autre : égalité stricte
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else:
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if actual != expected:
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return false
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return true
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## Version "au moins une condition vraie" (OR).
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func evaluate_any_condition(conditions: Dictionary) -> bool:
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for flag_name in conditions:
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var expected: Variant = conditions[flag_name]
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var actual: Variant = _flags.get(flag_name, null)
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if expected is bool:
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if is_flag_true(flag_name) == expected:
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return true
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elif expected is int:
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if int(actual if actual != null else 0) >= expected:
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return true
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else:
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if actual == expected:
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return true
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return false
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# --- Signaux spécifiques (optionnel mais pratique) ---
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## Émet des signaux dédiés pour certains flags pour simplifier les connexions.
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## Exemple : GameEvents.badge_gagne.emit() si le flag "badges_gagnes" change.
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func _emit_legacy_signal(flag_name: StringName, value: Variant) -> void:
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# Ajoute ici tes mappings custom si tu veux des signaux dédiés.
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# Ex :
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# if flag_name == &"badges_gagnes":
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# GameEvents.badge_count_changed.emit(int(value))
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pass
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# --- Connexion automatique aux événements du jeu ---
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func _ready() -> void:
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_connect_gameplay_events()
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func _connect_gameplay_events() -> void:
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GameEvents.pokemon_captured.connect(_on_pokemon_captured)
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GameEvents.pokemon_defeated.connect(_on_pokemon_defeated)
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GameEvents.item_collected.connect(_on_item_collected)
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GameEvents.npc_talked.connect(_on_npc_talked)
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GameEvents.location_reached.connect(_on_location_reached)
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func _on_pokemon_captured(species_id: StringName) -> void:
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increment_flag(&"nb_pokemon_captures", 1)
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set_flag_once(&"premier_pokemon_capture", true)
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# Flag spécifique par espèce : ex. "capture_chenipan" = true
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set_flag(StringName("capture_%s" % species_id), true)
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increment_flag(StringName("nb_captures_%s" % species_id), 1)
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func _on_pokemon_defeated(species_id: StringName) -> void:
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increment_flag(&"nb_pokemon_vaincus", 1)
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increment_flag(StringName("nb_vaincus_%s" % species_id), 1)
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func _on_item_collected(item_id: StringName, amount: int) -> void:
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increment_flag(StringName("item_%s" % item_id), amount)
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func _on_npc_talked(npc_id: StringName) -> void:
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set_flag(StringName("talked_%s" % npc_id), true)
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increment_flag(StringName("nb_dialogues_%s" % npc_id), 1)
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func _on_location_reached(location_id: StringName) -> void:
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set_flag(StringName("visited_%s" % location_id), true)
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# --- Sauvegarde / Chargement ---
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func get_save_data() -> Dictionary:
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return {
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"flags": _flags.duplicate(true),
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"one_shot": _one_shot_flags.duplicate(),
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}
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func load_save_data(data: Dictionary) -> void:
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_flags = data.get("flags", {}).duplicate(true)
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_one_shot_flags = data.get("one_shot", {}).duplicate()
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# --- Debug ---
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func debug_print_all() -> void:
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print("\n=== FLAGS ===")
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if _flags.is_empty():
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print("(aucun flag)")
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else:
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var keys: Array = _flags.keys()
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keys.sort()
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for flag_name in keys:
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var v: Variant = _flags[flag_name]
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var type_str := type_string(typeof(v))
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var one_shot := " [one-shot]" if flag_name in _one_shot_flags else ""
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print(" %s = %s (%s)%s" % [flag_name, str(v), type_str, one_shot])
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print("=============\n")
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func debug_clear_all() -> void:
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_flags.clear()
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_one_shot_flags.clear()
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print("[FlagManager] Tous les flags ont été effacés.")
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1
game/core/flag_manager.gd.uid
Normal file
1
game/core/flag_manager.gd.uid
Normal file
|
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@ -0,0 +1 @@
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uid://ceb0ky3nlq1do
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@ -49,6 +49,11 @@ func _set_selected(index : int) -> void:
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func save() -> void:
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var config := ConfigFile.new()
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config.set_value("game", "version", 1)
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config.set_value("game", "timestamp", Time.get_datetime_string_from_system())
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config.set_value("flags", "flags", FlagManager.get_save_data())
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config.set_value("quests", "quests", QuestManager.get_save_data())
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config.set_value("progress", "story_progress", story_progress)
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config.set_value("team", "data", player_team.to_dict())
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config.set_value("storage", "data", player_storage.to_dict())
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@ -62,3 +67,7 @@ func load_data() -> void:
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player_team = PokemonTeam.from_dict(team_data) if team_data is Dictionary else PokemonTeam.new()
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var storage_data : Variant = config.get_value("storage", "data", {})
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player_storage = PokemonStorage.from_dict(storage_data) if storage_data is Dictionary else PokemonStorage.new()
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var flags_data : Variant = config.get_value("flags", "flags", {})
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FlagManager.load_save_data(flags_data)
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var quests_data : Variant = config.get_value("quests", "quests", {})
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QuestManager.load_save_data(quests_data)
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|
|
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17
game/core/game_events.gd
Normal file
17
game/core/game_events.gd
Normal file
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@ -0,0 +1,17 @@
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extends Node
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# --- Quêtes (existants) ---
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signal quest_started(quest_id: StringName)
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signal quest_completed(quest_id: StringName)
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signal quest_available(quest_id: StringName)
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signal quest_objective_updated(quest_id: StringName, objective_index: int, current: int, required: int)
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# --- Gameplay (existants) ---
|
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signal pokemon_captured(species_id: StringName)
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signal pokemon_defeated(species_id: StringName)
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signal item_collected(item_id: StringName, amount: int)
|
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signal npc_talked(npc_id: StringName)
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signal location_reached(location_id: StringName)
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|
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# --- Flags (nouveau) ---
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signal flag_changed(flag_name: StringName, old_value: Variant, new_value: Variant)
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1
game/core/game_events.gd.uid
Normal file
1
game/core/game_events.gd.uid
Normal file
|
|
@ -0,0 +1 @@
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uid://ct3v0qsc3bvcn
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263
game/core/quest_manager.gd
Normal file
263
game/core/quest_manager.gd
Normal file
|
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@ -0,0 +1,263 @@
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extends Node
|
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var all_quests: Dictionary = {} # quest_id -> QuestData
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var active_quests: Dictionary = {} # quest_id -> QuestData
|
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var completed_quests: Dictionary = {} # quest_id -> QuestData
|
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var failed_quests: Dictionary = {}
|
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|
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const QUESTS_PATH := "res://game/quests/data/"
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|
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func _ready() -> void:
|
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_load_all_quests()
|
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_connect_events()
|
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_refresh_quest_states()
|
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|
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GameEvents.flag_changed.connect(_on_flag_changed)
|
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|
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func _on_flag_changed(_flag_name: StringName, _old_value: Variant, _new_value: Variant) -> void:
|
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_refresh_quest_states()
|
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|
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# --- Chargement ---
|
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|
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func _load_all_quests() -> void:
|
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var dir := DirAccess.open(QUESTS_PATH)
|
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if dir == null:
|
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push_error("Dossier de quêtes introuvable : " + QUESTS_PATH)
|
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return
|
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for file in dir.get_files():
|
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if file.ends_with(".tres"):
|
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var quest: QuestData = load(QUESTS_PATH + file)
|
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if quest and quest.quest_id != &"":
|
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all_quests[quest.quest_id] = quest
|
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|
||||
# --- Calcul d'état (cœur du système de chaînes) ---
|
||||
|
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## Recalcule l'état de toutes les quêtes non-commencées :
|
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## une quête passe de LOCKED à AVAILABLE si ses prérequis sont satisfaits.
|
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func _refresh_quest_states() -> void:
|
||||
for quest_id in all_quests:
|
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var quest: QuestData = all_quests[quest_id]
|
||||
if quest.state in [QuestData.QuestState.ACTIVE, QuestData.QuestState.COMPLETED, QuestData.QuestState.FAILED]:
|
||||
continue
|
||||
if _are_prerequisites_met(quest):
|
||||
if quest.state == QuestData.QuestState.LOCKED:
|
||||
quest.state = QuestData.QuestState.AVAILABLE
|
||||
_emit_quest_available(quest_id)
|
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else:
|
||||
quest.state = QuestData.QuestState.LOCKED
|
||||
|
||||
func _are_prerequisites_met(quest: QuestData) -> bool:
|
||||
# 1. Prérequis de quêtes
|
||||
for prereq in quest.prerequisites:
|
||||
if not prereq in completed_quests:
|
||||
return false
|
||||
|
||||
# 2. Flags bloquants (si l'un est vrai → la quête ne peut PAS se débloquer)
|
||||
if not quest.blocking_flags.is_empty():
|
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if FlagManager.evaluate_condition(quest.blocking_flags):
|
||||
return false
|
||||
|
||||
# 3. Flags requis (tous doivent être vrais)
|
||||
if not quest.required_flags.is_empty():
|
||||
if not FlagManager.evaluate_condition(quest.required_flags):
|
||||
return false
|
||||
|
||||
return true
|
||||
|
||||
func _emit_quest_available(quest_id: StringName) -> void:
|
||||
# Optionnel : signal pour notifier l'UI ou un PNJ
|
||||
GameEvents.quest_available.emit(quest_id)
|
||||
|
||||
# --- Connexion aux événements ---
|
||||
|
||||
func _connect_events() -> void:
|
||||
GameEvents.pokemon_captured.connect(_on_pokemon_captured)
|
||||
GameEvents.pokemon_defeated.connect(_on_pokemon_defeated)
|
||||
GameEvents.item_collected.connect(_on_item_collected)
|
||||
GameEvents.npc_talked.connect(_on_npc_talked)
|
||||
GameEvents.location_reached.connect(_on_location_reached)
|
||||
|
||||
# --- Démarrage de quête ---
|
||||
|
||||
func start_quest(quest_id: StringName, force: bool = false) -> bool:
|
||||
if quest_id in active_quests or quest_id in completed_quests:
|
||||
return false
|
||||
if not quest_id in all_quests:
|
||||
push_warning("Quête inconnue : " + str(quest_id))
|
||||
return false
|
||||
|
||||
var quest: QuestData = all_quests[quest_id]
|
||||
|
||||
# Vérifie les prérequis (sauf si forcé, pour debug)
|
||||
if not force and not _are_prerequisites_met(quest):
|
||||
return false
|
||||
|
||||
# Reset les compteurs
|
||||
for obj in quest.objectives:
|
||||
obj.current_count = 0
|
||||
|
||||
quest.state = QuestData.QuestState.ACTIVE
|
||||
active_quests[quest_id] = quest
|
||||
GameEvents.quest_started.emit(quest_id)
|
||||
return true
|
||||
|
||||
## Démarre automatiquement toutes les quêtes disponibles qui n'attendent
|
||||
## pas de déblocage manuel. À appeler après un chargement de zone, par ex.
|
||||
func auto_start_available_quests() -> void:
|
||||
for quest_id in all_quests:
|
||||
var quest: QuestData = all_quests[quest_id]
|
||||
if quest.state == QuestData.QuestState.AVAILABLE and not quest.requires_manual_unlock:
|
||||
start_quest(quest_id)
|
||||
|
||||
# --- Progression ---
|
||||
|
||||
func _progress_objective(event_type: QuestObjective.Type, target: StringName) -> void:
|
||||
for quest_id in active_quests.keys():
|
||||
var quest: QuestData = active_quests[quest_id]
|
||||
var changed := false
|
||||
|
||||
for i in quest.objectives.size():
|
||||
var obj: QuestObjective = quest.objectives[i]
|
||||
if obj.is_complete():
|
||||
continue
|
||||
if obj.matches(event_type, target):
|
||||
obj.current_count = min(obj.current_count + 1, obj.required_count)
|
||||
changed = true
|
||||
GameEvents.quest_objective_updated.emit(
|
||||
quest_id, i, obj.current_count, obj.required_count
|
||||
)
|
||||
|
||||
if changed and quest.are_all_objectives_complete():
|
||||
_complete_quest(quest_id)
|
||||
|
||||
# --- Handlers d'événements ---
|
||||
|
||||
func _on_pokemon_captured(species_id: StringName) -> void:
|
||||
_progress_objective(QuestObjective.Type.CAPTURE, species_id)
|
||||
|
||||
func _on_pokemon_defeated(species_id: StringName) -> void:
|
||||
_progress_objective(QuestObjective.Type.DEFEAT, species_id)
|
||||
|
||||
func _on_item_collected(item_id: StringName, amount: int) -> void:
|
||||
# On avance de `amount` unités
|
||||
for quest_id in active_quests.keys():
|
||||
var quest: QuestData = active_quests[quest_id]
|
||||
for i in quest.objectives.size():
|
||||
var obj: QuestObjective = quest.objectives[i]
|
||||
if obj.type == QuestObjective.Type.COLLECT \
|
||||
and obj.target_id == item_id \
|
||||
and not obj.is_complete():
|
||||
obj.current_count = min(obj.current_count + amount, obj.required_count)
|
||||
GameEvents.quest_objective_updated.emit(
|
||||
quest_id, i, obj.current_count, obj.required_count
|
||||
)
|
||||
if quest.are_all_objectives_complete():
|
||||
_complete_quest(quest_id)
|
||||
|
||||
func _on_npc_talked(npc_id: StringName) -> void:
|
||||
_progress_objective(QuestObjective.Type.TALK_TO, npc_id)
|
||||
|
||||
func _on_location_reached(location_id: StringName) -> void:
|
||||
_progress_objective(QuestObjective.Type.REACH_LOCATION, location_id)
|
||||
|
||||
# --- Fin de quête ---
|
||||
|
||||
func _complete_quest(quest_id: StringName) -> void:
|
||||
var quest: QuestData = active_quests[quest_id]
|
||||
quest.state = QuestData.QuestState.COMPLETED
|
||||
active_quests.erase(quest_id)
|
||||
completed_quests[quest_id] = quest
|
||||
|
||||
_give_rewards(quest)
|
||||
GameEvents.quest_completed.emit(quest_id)
|
||||
|
||||
# 🔑 C'est ici que la magie opère : les quêtes suivantes se débloquent !
|
||||
_refresh_quest_states()
|
||||
|
||||
# Optionnel : auto-démarrer les quêtes suivantes qui ne demandent
|
||||
# pas de déblocage manuel (ex: chaîne principale purement scriptée)
|
||||
auto_start_available_quests()
|
||||
|
||||
func _give_rewards(quest: QuestData) -> void:
|
||||
for reward in quest.rewards:
|
||||
match reward.type:
|
||||
QuestReward.Type.ITEM:
|
||||
# À adapter à ton système d'inventaire
|
||||
GameEvents.item_collected.emit(reward.target_id, reward.amount)
|
||||
QuestReward.Type.MONEY:
|
||||
# Inventory.add_money(reward.amount)
|
||||
pass
|
||||
QuestReward.Type.POKEMON:
|
||||
# Team.add_pokemon(reward.target_id)
|
||||
pass
|
||||
QuestReward.Type.UNLOCK_QUEST:
|
||||
start_quest(reward.target_id)
|
||||
|
||||
# --- Sauvegarde / Chargement ---
|
||||
|
||||
func get_save_data() -> Dictionary:
|
||||
var data := {
|
||||
"active": {}, # quest_id -> Array[int] (progressions)
|
||||
"completed": [], # Array[StringName]
|
||||
"failed": []
|
||||
}
|
||||
for id in active_quests:
|
||||
var quest: QuestData = active_quests[id]
|
||||
var counts: Array[int] = []
|
||||
for obj in quest.objectives:
|
||||
counts.append(obj.current_count)
|
||||
data["active"][id] = counts
|
||||
data["completed"] = completed_quests.keys()
|
||||
data["failed"] = failed_quests.keys()
|
||||
return data
|
||||
|
||||
func load_save_data(data: Dictionary) -> void:
|
||||
active_quests.clear()
|
||||
completed_quests.clear()
|
||||
failed_quests.clear()
|
||||
|
||||
# Reset tous les états à LOCKED
|
||||
for q in all_quests.values():
|
||||
q.state = QuestData.QuestState.LOCKED
|
||||
for obj in q.objectives:
|
||||
obj.current_count = 0
|
||||
|
||||
# Restaure les complétées
|
||||
for id in data.get("completed", []):
|
||||
if id in all_quests:
|
||||
all_quests[id].state = QuestData.QuestState.COMPLETED
|
||||
completed_quests[id] = all_quests[id]
|
||||
|
||||
# Restaure les actives
|
||||
for id in data.get("active", {}):
|
||||
if id in all_quests:
|
||||
var quest: QuestData = all_quests[id]
|
||||
var counts: Array = data["active"][id]
|
||||
for i in quest.objectives.size():
|
||||
quest.objectives[i].current_count = counts[i] if i < counts.size() else 0
|
||||
quest.state = QuestData.QuestState.ACTIVE
|
||||
active_quests[id] = quest
|
||||
|
||||
# Recalcule les LOCKED / AVAILABLE
|
||||
_refresh_quest_states()
|
||||
|
||||
func debug_print_all() -> void:
|
||||
print("\n=== ÉTAT DES QUÊTES ===")
|
||||
for quest_id in all_quests:
|
||||
var q: QuestData = all_quests[quest_id]
|
||||
var state_str := q.get_state_name()
|
||||
var cat_str := q.get_category_name()
|
||||
|
||||
print("\n[%s][%s] %s — %s" % [cat_str, state_str, q.quest_id, q.title])
|
||||
for i in q.objectives.size():
|
||||
var obj := q.objectives[i]
|
||||
var done := "✓" if obj.is_complete() else " "
|
||||
var optional := " (optionnel)" if obj.is_optional else ""
|
||||
print(" [%s] %s : %d/%d%s" % [
|
||||
done, obj.description, obj.current_count, obj.required_count, optional
|
||||
])
|
||||
print("\n=======================\n")
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed("debug_quests"):
|
||||
QuestManager.debug_print_all()
|
||||
1
game/core/quest_manager.gd.uid
Normal file
1
game/core/quest_manager.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://owgkeygdlsmv
|
||||
25
game/quests/data/main_01_prof.tres
Normal file
25
game/quests/data/main_01_prof.tres
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://cx1rj8j6ww65u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_yy5gg"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_w6uu2"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_8rvwr"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_fl2hl"]
|
||||
script = ExtResource("1_yy5gg")
|
||||
target_id = &"prof_chen"
|
||||
metadata/_custom_type_script = "uid://dj84i3mki0cws"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_5xet1"]
|
||||
script = ExtResource("2_w6uu2")
|
||||
target_id = &"pokedex"
|
||||
metadata/_custom_type_script = "uid://bpjxqwo7c5f64"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_8rvwr")
|
||||
quest_id = &"main_01_prof"
|
||||
title = "Prof"
|
||||
category = 0
|
||||
objectives = Array[ExtResource("1_yy5gg")]([SubResource("Resource_fl2hl")])
|
||||
rewards = Array[ExtResource("2_w6uu2")]([SubResource("Resource_5xet1")])
|
||||
requires_manual_unlock = true
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
14
game/quests/data/main_01_start.tres
Normal file
14
game/quests/data/main_01_start.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://d007l7h0dy3vt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_dsryk"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_0a632"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_0ncdg"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_0ncdg")
|
||||
quest_id = &"main_01_start"
|
||||
title = "Reçois ton premier Pokémon"
|
||||
category = 0
|
||||
requires_manual_unlock = true
|
||||
chapter_index = 1
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
14
game/quests/data/main_02_route1.tres
Normal file
14
game/quests/data/main_02_route1.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://b2o84nycfwg3g"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_pjbw5"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_eesy8"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_wi6e2"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_wi6e2")
|
||||
quest_id = &"main_02_route1"
|
||||
title = "Traverse la Route 1"
|
||||
category = 0
|
||||
prerequisites = Array[StringName]([&"main_01_start"])
|
||||
chapter_index = 2
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
27
game/quests/data/main_02_starter.tres
Normal file
27
game/quests/data/main_02_starter.tres
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://bbdba5sej5opj"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_reajj"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_0q14y"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_5inpn"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_1x48t"]
|
||||
script = ExtResource("1_reajj")
|
||||
type = 2
|
||||
target_id = &"pikachu"
|
||||
metadata/_custom_type_script = "uid://dj84i3mki0cws"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_pjk6h"]
|
||||
script = ExtResource("2_0q14y")
|
||||
target_id = &"pokeball"
|
||||
amount = 5
|
||||
metadata/_custom_type_script = "uid://bpjxqwo7c5f64"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_5inpn")
|
||||
quest_id = &"main_02_starter"
|
||||
title = "Starter"
|
||||
category = 0
|
||||
objectives = Array[ExtResource("1_reajj")]([SubResource("Resource_1x48t")])
|
||||
rewards = Array[ExtResource("2_0q14y")]([SubResource("Resource_pjk6h")])
|
||||
prerequisites = Array[StringName]([&"main_01_prof"])
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
14
game/quests/data/main_03_arène1.tres
Normal file
14
game/quests/data/main_03_arène1.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://djsmge1a745q2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_y246s"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_ywsws"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_bp48w"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_bp48w")
|
||||
quest_id = &"main_03_arène1"
|
||||
title = "Bats l'Arène de Jadielle"
|
||||
category = 0
|
||||
prerequisites = Array[StringName]([&"main_02_route1"])
|
||||
chapter_index = 3
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
14
game/quests/data/main_04_team_rocket.tres
Normal file
14
game/quests/data/main_04_team_rocket.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://cywdaoplv561d"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_gq0xw"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_nwtdp"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_dcxfq"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_dcxfq")
|
||||
quest_id = &"main_04_team_rocket"
|
||||
title = "Chasse la Team Rocket"
|
||||
category = 0
|
||||
prerequisites = Array[StringName]([&"main_03_arène1"])
|
||||
chapter_index = 4
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
18
game/quests/data/side_badges.tres
Normal file
18
game/quests/data/side_badges.tres
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://d7q633m7osyu"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_wkil8"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_eemhw"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_r5m7j"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_l3iqy"]
|
||||
script = ExtResource("1_wkil8")
|
||||
target_id = &"champion"
|
||||
metadata/_custom_type_script = "uid://dj84i3mki0cws"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_r5m7j")
|
||||
quest_id = &"side_badges"
|
||||
title = "Side Badges"
|
||||
objectives = Array[ExtResource("1_wkil8")]([SubResource("Resource_l3iqy")])
|
||||
requires_manual_unlock = true
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
33
game/quests/data/side_chenipan.tres
Normal file
33
game/quests/data/side_chenipan.tres
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://c0iff4kfhxidm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_mcbuv"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_6way2"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_fslg5"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_lmqnn"]
|
||||
script = ExtResource("1_mcbuv")
|
||||
type = 2
|
||||
target_id = &"caterpie"
|
||||
description = "Capturer un Chenipan"
|
||||
metadata/_custom_type_script = "uid://dj84i3mki0cws"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_1xmq8"]
|
||||
script = ExtResource("1_mcbuv")
|
||||
target_id = &"prof_chen"
|
||||
description = "Rapporter le Chenipan au Professeur"
|
||||
metadata/_custom_type_script = "uid://dj84i3mki0cws"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_xnmnt"]
|
||||
script = ExtResource("2_6way2")
|
||||
target_id = &"pokeball"
|
||||
metadata/_custom_type_script = "uid://bpjxqwo7c5f64"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_fslg5")
|
||||
quest_id = &"side_chenipan"
|
||||
title = "Le Chenipan du Professeur"
|
||||
description = "Le Professeur Chen veut étudier un Chenipan."
|
||||
objectives = Array[ExtResource("1_mcbuv")]([SubResource("Resource_lmqnn"), SubResource("Resource_1xmq8")])
|
||||
rewards = Array[ExtResource("2_6way2")]([SubResource("Resource_xnmnt")])
|
||||
requires_manual_unlock = true
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
13
game/quests/data/side_pêcheur.tres
Normal file
13
game/quests/data/side_pêcheur.tres
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
[gd_resource type="Resource" script_class="QuestData" format=3 uid="uid://5xw8pcuefrfl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dj84i3mki0cws" path="res://game/quests/quest_objective.gd" id="1_rk5ju"]
|
||||
[ext_resource type="Script" uid="uid://bpjxqwo7c5f64" path="res://game/quests/quest_reward.gd" id="2_r8x02"]
|
||||
[ext_resource type="Script" uid="uid://bldyeahkrms8n" path="res://game/quests/quest_data.gd" id="3_5wjtt"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_5wjtt")
|
||||
quest_id = &"side_pêcheur"
|
||||
title = "Le Pêcheur Poissirène"
|
||||
prerequisites = Array[StringName]([&"main_02_route1"])
|
||||
requires_manual_unlock = true
|
||||
metadata/_custom_type_script = "uid://bldyeahkrms8n"
|
||||
41
game/quests/quest_data.gd
Normal file
41
game/quests/quest_data.gd
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
extends Resource
|
||||
class_name QuestData
|
||||
|
||||
enum QuestState { LOCKED, AVAILABLE, ACTIVE, COMPLETED, FAILED }
|
||||
enum Category { MAIN, SIDE, HIDDEN }
|
||||
|
||||
@export var quest_id: StringName = &""
|
||||
@export var title: String = ""
|
||||
@export_multiline var description: String = ""
|
||||
@export var category: Category = Category.SIDE
|
||||
@export var objectives: Array[QuestObjective] = []
|
||||
@export var rewards: Array[QuestReward] = []
|
||||
@export var prerequisites: Array[StringName] = []
|
||||
@export var requires_manual_unlock: bool = false
|
||||
@export var chapter_index: int = 0
|
||||
|
||||
## NOUVEAU : conditions sur les flags pour que la quête soit disponible.
|
||||
## Exemple :
|
||||
## { &"prof_rencontre": true, &"badges_gagnes": 3 }
|
||||
@export var required_flags: Dictionary = {}
|
||||
|
||||
## NOUVEAU : si l'un de ces flags est vrai, la quête ne se débloque PAS.
|
||||
## Utile pour les choix exclusifs (ex: avoir choisi la Team Rocket).
|
||||
@export var blocking_flags: Dictionary = {}
|
||||
|
||||
var state: QuestState = QuestState.LOCKED
|
||||
|
||||
func get_required_objectives() -> Array[QuestObjective]:
|
||||
return objectives.filter(func(o): return not o.is_optional)
|
||||
|
||||
func are_all_objectives_complete() -> bool:
|
||||
for obj in get_required_objectives():
|
||||
if not obj.is_complete():
|
||||
return false
|
||||
return true
|
||||
|
||||
func get_state_name() -> String:
|
||||
return QuestState.keys()[state]
|
||||
|
||||
func get_category_name() -> String:
|
||||
return Category.keys()[category]
|
||||
1
game/quests/quest_data.gd.uid
Normal file
1
game/quests/quest_data.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://bldyeahkrms8n
|
||||
27
game/quests/quest_objective.gd
Normal file
27
game/quests/quest_objective.gd
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
extends Resource
|
||||
class_name QuestObjective
|
||||
|
||||
enum Type {
|
||||
TALK_TO, # Parler à un PNJ
|
||||
COLLECT, # Récolter/Ramasser un objet
|
||||
CAPTURE, # Capturer un Pokémon
|
||||
DEFEAT, # Battre un Pokémon
|
||||
REACH_LOCATION, # Atteindre un lieu
|
||||
CUSTOM # Pour extensions futures
|
||||
}
|
||||
|
||||
@export var type: Type = Type.TALK_TO
|
||||
@export var target_id: StringName = &"" # ex: &"chenipan", &"prof_chen"
|
||||
@export var required_count: int = 1
|
||||
@export var is_optional: bool = false
|
||||
@export var description: String = "" # Texte affiché dans le journal
|
||||
|
||||
# Progression (non exportée : gérée en runtime par le QuestManager)
|
||||
var current_count: int = 0
|
||||
|
||||
func is_complete() -> bool:
|
||||
return current_count >= required_count
|
||||
|
||||
## Retourne true si l'événement correspond à cet objectif
|
||||
func matches(event_type: Type, event_target: StringName) -> bool:
|
||||
return type == event_type and target_id == event_target
|
||||
1
game/quests/quest_objective.gd.uid
Normal file
1
game/quests/quest_objective.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dj84i3mki0cws
|
||||
13
game/quests/quest_reward.gd
Normal file
13
game/quests/quest_reward.gd
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
extends Resource
|
||||
class_name QuestReward
|
||||
|
||||
enum Type {
|
||||
ITEM, # Donner un objet
|
||||
MONEY, # Donner de l'argent
|
||||
POKEMON, # Donner un Pokémon
|
||||
UNLOCK_QUEST # Débloquer une nouvelle quête
|
||||
}
|
||||
|
||||
@export var type: Type = Type.ITEM
|
||||
@export var target_id: StringName = &"" # ex: &"pokeball", &"pokedex"
|
||||
@export var amount: int = 1
|
||||
1
game/quests/quest_reward.gd.uid
Normal file
1
game/quests/quest_reward.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://bpjxqwo7c5f64
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
[ext_resource type="Script" uid="uid://7hglx6nfu063" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_4xhdt"]
|
||||
[ext_resource type="Script" uid="uid://b3ddqgiawrh5c" path="res://game/ui/hud/team_hud.gd" id="2_lkjh2"]
|
||||
[ext_resource type="Script" uid="uid://cniwr4iowd8we" path="res://game/core/debug_overlay.gd" id="3_euh0j"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_uyiaf"]
|
||||
|
||||
|
|
@ -92,3 +93,6 @@ anchor_bottom = 1.0
|
|||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("2_lkjh2")
|
||||
|
||||
[node name="DebugOverlay" type="CanvasLayer" parent="." unique_id=1710349785]
|
||||
script = ExtResource("3_euh0j")
|
||||
|
|
|
|||
|
|
@ -24,9 +24,12 @@ buses/default_bus_layout="res://game/core/default_bus_layout.tres"
|
|||
[autoload]
|
||||
|
||||
ControllerIcons="*uid://b7ho1rjcpht1d"
|
||||
GameData="*uid://d4beiel88cwc7"
|
||||
UiAudio="*uid://7e7fe2xk3aue"
|
||||
GameData="*uid://d4beiel88cwc7"
|
||||
GameEvents="*uid://ct3v0qsc3bvcn"
|
||||
QuestManager="*uid://owgkeygdlsmv"
|
||||
Pokedex="*uid://dijnkrewbwgmx"
|
||||
FlagManager="*uid://ceb0ky3nlq1do"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
@ -163,6 +166,11 @@ player_aim_switch_target={
|
|||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
debug_quests={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue