Update trainer_data.gd
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@ -18,4 +18,4 @@ func create_team() -> PokemonTeam:
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if entry == null: continue
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if entry == null: continue
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var p := entry.create_instance()
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var p := entry.create_instance()
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if p and !team.add_pokemon(p): break #equipe pleine
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if p and !team.add_pokemon(p): break #equipe pleine
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return team
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return team
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