Add ui hints

This commit is contained in:
TheThomaas 2026-10-13 08:55:12 +02:00
parent 968d03053b
commit e115200194
16 changed files with 125 additions and 65 deletions

View file

@ -20,6 +20,11 @@ signal candidate_changed(sent : SentPokemon) #pokemon montable a portee (null =
@export var swallow_jump_on_mount : bool = true #si A sert aussi a sauter : l'appui qui monte ne declenche pas de saut @export var swallow_jump_on_mount : bool = true #si A sert aussi a sauter : l'appui qui monte ne declenche pas de saut
@export var camera_follow_speed : float = 8.0 #vitesse a laquelle la camera monte a hauteur de selle @export var camera_follow_speed : float = 8.0 #vitesse a laquelle la camera monte a hauteur de selle
@export_group("Hints HUD")
@export var mount_hint_text : String = "Grimper"
@export var dismount_hint_text : String = "Descendre"
@export var hint_priority : int = 10
const GROUNDED_STATES : Array[String] = ["Idle", "Walk", "Run"] #monter / descendre n'est possible que depuis ces etats const GROUNDED_STATES : Array[String] = ["Idle", "Walk", "Run"] #monter / descendre n'est possible que depuis ces etats
@onready var player : PlayerCharacter = get_parent() @onready var player : PlayerCharacter = get_parent()
@ -51,6 +56,9 @@ func _ready() -> void:
key.physical_keycode = KEY_F key.physical_keycode = KEY_F
InputMap.action_add_event(dismount_action, key)) InputMap.action_add_event(dismount_action, key))
func _exit_tree() -> void:
Hints.clear_context(self)
func _ensure_action(action : StringName, add_events : Callable) -> void: func _ensure_action(action : StringName, add_events : Callable) -> void:
if InputMap.has_action(action): return if InputMap.has_action(action): return
InputMap.add_action(action) InputMap.add_action(action)
@ -61,7 +69,10 @@ func is_mounted() -> bool:
func _physics_process(_delta : float) -> void: func _physics_process(_delta : float) -> void:
if mount != null: if mount != null:
if Input.is_action_just_pressed(dismount_action) and _can_switch_now(): var can_dismount : bool = _can_switch_now()
if can_dismount: Hints.set_context(self, dismount_action, dismount_hint_text, hint_priority)
else: Hints.clear_context(self)
if Input.is_action_just_pressed(dismount_action) and can_dismount:
dismount() dismount()
return return
@ -123,6 +134,8 @@ func _set_candidate(s : SentPokemon) -> void:
if s == candidate: return if s == candidate: return
candidate = s candidate = s
candidate_changed.emit(s) candidate_changed.emit(s)
if s != null: Hints.set_context(self, mount_action, mount_hint_text, hint_priority)
else: Hints.clear_context(self)
#---------- monter / descendre ---------- #---------- monter / descendre ----------
@ -133,6 +146,7 @@ func mount_up(s : SentPokemon) -> void:
s.rider = player s.rider = player
s.recalled.connect(_on_mount_recalled) s.recalled.connect(_on_mount_recalled)
_set_candidate(null) _set_candidate(null)
Hints.set_context(self, dismount_action, dismount_hint_text, hint_priority)
player.is_mounted = true player.is_mounted = true
player.enter_mount_stats(profile.mount_speed, profile.mount_accel, profile.mount_deccel, player.enter_mount_stats(profile.mount_speed, profile.mount_accel, profile.mount_deccel,
@ -151,6 +165,7 @@ func dismount() -> void:
player.is_mounted = false player.is_mounted = false
player.exit_mount_stats() player.exit_mount_stats()
Hints.clear_context(self)
_release_blocked_states_next_frame() _release_blocked_states_next_frame()
visual_root.position -= _seat_applied visual_root.position -= _seat_applied

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@ -234,3 +234,8 @@ func release_target() -> void:
if is_instance_valid(play_char.aim_target): play_char.aim_target.set_locked(false) if is_instance_valid(play_char.aim_target): play_char.aim_target.set_locked(false)
play_char.aim_target = null play_char.aim_target = null
play_char.cam_holder.set_lock_target(null) play_char.cam_holder.set_lock_target(null)
func get_hints() -> Array:
return [
{"action": switch_target_action, "text": "Changer de cible"}
]

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@ -70,3 +70,6 @@ func move(delta : float) -> void:
#apply smooth stop #apply smooth stop
play_char.velocity.x = lerp(play_char.velocity.x, 0.0, play_char.move_deccel * delta) play_char.velocity.x = lerp(play_char.velocity.x, 0.0, play_char.move_deccel * delta)
play_char.velocity.z = lerp(play_char.velocity.z, 0.0, play_char.move_deccel * delta) play_char.velocity.z = lerp(play_char.velocity.z, 0.0, play_char.move_deccel * delta)
func get_hints() -> Array:
return [{"action": &"player_jump", "text": "Sauter"}]

View file

@ -110,4 +110,5 @@ func jump() -> void:
play_char.squash_and_strech(1.12, 0.1) play_char.squash_and_strech(1.12, 0.1)
#play_char.particles_manager.display_particles(play_char.jump_particles, play_char) #play_char.particles_manager.display_particles(play_char.jump_particles, play_char)
func get_hints() -> Array:
return [{"action": &"player_jump", "text": "Sauter"}]

View file

@ -14,3 +14,6 @@ func enter(play_char_ref : CharacterBody3D) -> void:
play_char.move_deccel = profile.mount_deccel play_char.move_deccel = profile.mount_deccel
# instancier profile.mount_scene_override ou profile.species.model_scene, # instancier profile.mount_scene_override ou profile.species.model_scene,
# le positionner, y attacher play_char selon seat_offset... # le positionner, y attacher play_char selon seat_offset...
func get_hints() -> Array:
return [{"action": &"player_dismount", "text": "Descendre"}] # remplace par le nom réel de ton action

View file

@ -68,3 +68,6 @@ func move(delta : float) -> void:
else: else:
if !play_char.continious_run: play_char.walk_or_run = "WalkState" if !play_char.continious_run: play_char.walk_or_run = "WalkState"
transitioned.emit(self, "IdleState") transitioned.emit(self, "IdleState")
func get_hints() -> Array:
return [{"action": &"player_jump", "text": "Sauter"}]

View file

@ -19,3 +19,6 @@ func update(_delta : float) -> void:
func physics_update(_delta : float) -> void: func physics_update(_delta : float) -> void:
#physics_process update #physics_process update
pass pass
func get_hints() -> Array:
return []

View file

@ -27,6 +27,7 @@ func _ready() -> void:
initial_state.enter(char_ref) initial_state.enter(char_ref)
curr_state = initial_state curr_state = initial_state
curr_state_name = curr_state.state_name curr_state_name = curr_state.state_name
Hints.set_state_hints(curr_state.get_hints())
func _process(delta : float) -> void: func _process(delta : float) -> void:
if curr_state: curr_state.update(delta) if curr_state: curr_state.update(delta)
@ -73,6 +74,7 @@ func on_state_child_transition(state : State, new_state_name : String) -> void:
curr_state = new_state curr_state = new_state
curr_state_name = curr_state.state_name curr_state_name = curr_state.state_name
Hints.set_state_hints(curr_state.get_hints())
func set_state_blocked(state_name : String, blocked : bool) -> void: func set_state_blocked(state_name : String, blocked : bool) -> void:
if blocked: blocked_states[state_name.to_lower()] = true if blocked: blocked_states[state_name.to_lower()] = true

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@ -294,3 +294,8 @@ func _release_aim() -> void:
play_char.aim_target = null play_char.aim_target = null
play_char.cam_holder.set_lock_target(null) play_char.cam_holder.set_lock_target(null)
play_char.cam_holder.cam_aimed = false play_char.cam_holder.cam_aimed = false
func get_hints() -> Array:
return [
{"action": cancel_action, "text": "Annuler le lancer"},
]

View file

@ -71,3 +71,5 @@ func move(delta : float) -> void:
else: else:
transitioned.emit(self, "IdleState") transitioned.emit(self, "IdleState")
func get_hints() -> Array:
return [{"action": &"player_jump", "text": "Sauter"}]

42
game/ui/hints/hints.gd Normal file
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@ -0,0 +1,42 @@
extends Node
signal changed
var _state_hints : Array = [] # [{action, text}]
var _context_hints : Dictionary = {} # clé (objet source) -> {action, text, priority}
#---------- hints d'état (appelés par la StateMachine) ----------
func set_state_hints(list : Array) -> void:
_state_hints = list
changed.emit()
#---------- hints de contexte (appelés par monture, PNJ, etc.) ----------
func set_context(source : Object, action : StringName, text : String, priority : int = 0) -> void:
var h : Dictionary = {"action": action, "text": text, "priority": priority}
if _context_hints.get(source) == h: return
_context_hints[source] = h
changed.emit()
func clear_context(source : Object) -> void:
if _context_hints.erase(source): changed.emit()
#---------- lecture (par le HUD) ----------
func get_visible() -> Array:
#nettoie les sources détruites sans avoir appelé clear_context
for key in _context_hints.keys():
if !is_instance_valid(key): _context_hints.erase(key)
var ctx : Array = _context_hints.values()
ctx.sort_custom(func(a, b): return a.priority > b.priority)
#le contexte passe avant l'état ; une même action n'apparaît qu'une fois
var result : Array = []
var used : Dictionary = {}
for h in ctx + _state_hints:
if used.has(h.action): continue
used[h.action] = true
result.append(h)
return result

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@ -0,0 +1 @@
uid://bqapxkrub0fcs

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@ -0,0 +1,33 @@
extends MarginContainer
@onready var rows : HBoxContainer = $HBoxContainer
func _ready() -> void:
Hints.changed.connect(refresh)
refresh()
func refresh() -> void:
for c in rows.get_children():
rows.remove_child(c)
c.queue_free()
for h in Hints.get_visible():
rows.add_child(make_row(h.action, h.text))
func make_row(action : StringName, text : String) -> HBoxContainer:
var row := HBoxContainer.new()
var tex := ControllerIconTexture.new()
tex.path = String(action) #même chose que le champ "path" dans ta scène
var icon := TextureRect.new()
icon.texture = tex
icon.custom_minimum_size = Vector2(40, 40)
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
row.add_child(icon)
var label := Label.new()
label.text = text
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
row.add_child(label)
return row

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@ -0,0 +1 @@
uid://cj73boctbuqvj

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@ -1,30 +1,10 @@
[gd_scene format=3 uid="uid://di22cs2qposdm"] [gd_scene format=3 uid="uid://di22cs2qposdm"]
[ext_resource type="Script" uid="uid://7hglx6nfu063" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_4xhdt"]
[ext_resource type="Script" uid="uid://rgm6aitwyxdv" path="res://game/ui/hud/save_hud.gd" id="1_euh0j"] [ext_resource type="Script" uid="uid://rgm6aitwyxdv" path="res://game/ui/hud/save_hud.gd" id="1_euh0j"]
[ext_resource type="Script" uid="uid://cj73boctbuqvj" path="res://game/ui/hints/hints_hud.gd" id="2_8ujol"]
[ext_resource type="Script" uid="uid://b3ddqgiawrh5c" path="res://game/ui/hud/team_hud.gd" id="2_lkjh2"] [ext_resource type="Script" uid="uid://b3ddqgiawrh5c" path="res://game/ui/hud/team_hud.gd" id="2_lkjh2"]
[ext_resource type="Script" uid="uid://c3b263k0gt0ck" path="res://game/ui/hide_during_battle.gd" id="3_8ujol"] [ext_resource type="Script" uid="uid://c3b263k0gt0ck" path="res://game/ui/hide_during_battle.gd" id="3_8ujol"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_uyiaf"]
[sub_resource type="Texture2D" id="Texture2D_3agn1"]
resource_local_to_scene = false
resource_name = ""
script = ExtResource("1_4xhdt")
path = "player_jump"
metadata/_custom_type_script = "uid://7hglx6nfu063"
[sub_resource type="LabelSettings" id="LabelSettings_3agn1"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0fvdv"]
[sub_resource type="Texture2D" id="Texture2D_4xhdt"]
resource_local_to_scene = false
resource_name = ""
script = ExtResource("1_4xhdt")
path = "ui_accept"
metadata/_custom_type_script = "uid://7hglx6nfu063"
[node name="Ui" type="CanvasLayer" unique_id=1492671226] [node name="Ui" type="CanvasLayer" unique_id=1492671226]
[node name="SaveHUD" type="CanvasLayer" parent="." unique_id=319200051] [node name="SaveHUD" type="CanvasLayer" parent="." unique_id=319200051]
@ -49,53 +29,13 @@ grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
theme_override_constants/margin_right = 10 theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10 theme_override_constants/margin_bottom = 10
script = ExtResource("2_8ujol")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer" unique_id=1235437041] [node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer" unique_id=1235437041]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 24
[node name="PanelContainer2" type="PanelContainer" parent="MarginContainer/HBoxContainer" unique_id=429339024]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxEmpty_uyiaf")
[node name="HFlowContainer3" type="HFlowContainer" parent="MarginContainer/HBoxContainer/PanelContainer2" unique_id=165290387]
custom_minimum_size = Vector2(130, -1)
layout_mode = 2
alignment = 2 alignment = 2
[node name="TextureRect" type="TextureRect" parent="MarginContainer/HBoxContainer/PanelContainer2/HFlowContainer3" unique_id=895869050]
custom_minimum_size = Vector2(40, 40)
custom_maximum_size = Vector2(40, 40)
layout_mode = 2
size_flags_vertical = 3
texture = SubResource("Texture2D_3agn1")
expand_mode = 1
[node name="Label" type="Label" parent="MarginContainer/HBoxContainer/PanelContainer2/HFlowContainer3" unique_id=1494282096]
layout_mode = 2
text = "Sauter"
label_settings = SubResource("LabelSettings_3agn1")
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer/HBoxContainer" unique_id=525836706]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxEmpty_0fvdv")
[node name="HFlowContainer2" type="HFlowContainer" parent="MarginContainer/HBoxContainer/PanelContainer" unique_id=534508482]
custom_minimum_size = Vector2(130, -1)
layout_mode = 2
alignment = 2
[node name="TextureRect" type="TextureRect" parent="MarginContainer/HBoxContainer/PanelContainer/HFlowContainer2" unique_id=729252705]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_vertical = 3
texture = SubResource("Texture2D_4xhdt")
expand_mode = 1
[node name="Label" type="Label" parent="MarginContainer/HBoxContainer/PanelContainer/HFlowContainer2" unique_id=701166371]
layout_mode = 2
text = "Accepter"
label_settings = SubResource("LabelSettings_3agn1")
[node name="HideDuringBattle" type="Node" parent="MarginContainer" unique_id=1229951221] [node name="HideDuringBattle" type="Node" parent="MarginContainer" unique_id=1229951221]
script = ExtResource("3_8ujol") script = ExtResource("3_8ujol")

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@ -27,6 +27,7 @@ ControllerIcons="*uid://b7ho1rjcpht1d"
GameData="*uid://d4beiel88cwc7" GameData="*uid://d4beiel88cwc7"
UiAudio="*uid://7e7fe2xk3aue" UiAudio="*uid://7e7fe2xk3aue"
LoadingScreen="*uid://ckyjxhrfhaqlc" LoadingScreen="*uid://ckyjxhrfhaqlc"
Hints="*uid://bqapxkrub0fcs"
Pokedex="*uid://dijnkrewbwgmx" Pokedex="*uid://dijnkrewbwgmx"
MountRegistry="*uid://u4gskwbwm0b0" MountRegistry="*uid://u4gskwbwm0b0"
DebugPokemonPanel="*uid://b3058rssf6ud5" DebugPokemonPanel="*uid://b3058rssf6ud5"