Add mount files
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scripts/mount/mount_profile.gd
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27
scripts/mount/mount_profile.gd
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# res://scripts/mount/mount_profile.gd
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@tool
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class_name MountProfile
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extends Resource
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enum Surface {
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GROUND = 1,
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WATER = 2,
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AIR = 4,
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LAVA = 8,
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}
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@export var species : PokemonData
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@export_flags("Terre:1", "Eau:2", "Ciel:4", "Lave:8") var surfaces : int = Surface.GROUND
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@export_group("Mouvement")
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@export var mount_speed : float = 8.0
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@export var mount_accel : float = 6.0
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@export var mount_deccel : float = 7.0
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@export var mount_jump_height : float = 2.5 # ignoré si AIR est actif (vol libre plutôt que saut)
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@export_group("Attache")
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@export var seat_offset : Vector3 = Vector3(0, 1.2, -0.3)
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@export var mount_scene_override : PackedScene # sinon utilise species.model_scene
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func can_use_surface(surface : Surface) -> bool:
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return (surfaces & surface) != 0
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25
scripts/mount/mount_registry.gd
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25
scripts/mount/mount_registry.gd
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# res://scripts/mount/mount_registry.gd (autoload)
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extends Node
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const MOUNTS_DIR := "res://data/mounts/"
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var _by_species : Dictionary = {} # nom d'API -> MountProfile
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func _ready() -> void:
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for file in ResourceLoader.list_directory(MOUNTS_DIR):
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if file.ends_with("/"): continue
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var profile := load(MOUNTS_DIR + file) as MountProfile
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if profile and profile.species:
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_by_species[profile.species.api_name] = profile
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func get_profile(d : PokemonData) -> MountProfile:
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if d == null: return null
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return _by_species.get(d.api_name)
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func is_mountable(d : PokemonData) -> bool:
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return get_profile(d) != null
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## Le pokémon peut-il être monté sur CETTE surface précisément ?
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func can_mount_on(d : PokemonData, surface : MountProfile.Surface) -> bool:
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var p := get_profile(d)
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return p != null and p.can_use_surface(surface)
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