Add battle_started signal
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@ -65,6 +65,7 @@ func start_encounter(encounter : BattleEncounter, enemy_pos : Vector3, sent : Se
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_running = true
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_running = true
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GameData.in_battle = true
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GameData.in_battle = true
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GameData.battle_started.emit() #les elements d'interface (TeamHUD...) se cachent ici, avant la pause du monde
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get_tree().paused = true
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get_tree().paused = true
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battle_started.emit()
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battle_started.emit()
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@ -3,6 +3,7 @@ extends Node
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signal selected_pokemon_changed
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signal selected_pokemon_changed
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signal battle_requested(sent : SentPokemon, target : Node) #emis par ThrowState : BattleLauncher s'y branche
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signal battle_requested(sent : SentPokemon, target : Node) #emis par ThrowState : BattleLauncher s'y branche
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signal battle_started #emis par BattleLauncher au debut d'un combat (avant la pause du monde)
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signal battle_finished(outcome : int, target : Node) #emis par BattleLauncher (outcome = valeur de Battle.Outcome)
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signal battle_finished(outcome : int, target : Node) #emis par BattleLauncher (outcome = valeur de Battle.Outcome)
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signal save_started
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signal save_started
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