Add signals on save/loads events

This commit is contained in:
TheThomaas 2026-10-12 17:16:37 +02:00
parent 5e89c73c31
commit 53e5ca8f7b

View file

@ -5,6 +5,12 @@ signal selected_pokemon_changed
signal battle_requested(sent : SentPokemon, target : Node) #emis par ThrowState : BattleLauncher s'y branche signal battle_requested(sent : SentPokemon, target : Node) #emis par ThrowState : BattleLauncher s'y branche
signal battle_finished(outcome : int, target : Node) #emis par BattleLauncher (outcome = valeur de Battle.Outcome) signal battle_finished(outcome : int, target : Node) #emis par BattleLauncher (outcome = valeur de Battle.Outcome)
signal save_started
signal save_finished(success : bool)
signal load_started
signal load_finished(success : bool)
var story_progress : int = 0 # 0 = début, 1 = après 1er badge, 2 = après 2e badge, etc. var story_progress : int = 0 # 0 = début, 1 = après 1er badge, 2 = après 2e badge, etc.
var player_team : PokemonTeam = PokemonTeam.new() var player_team : PokemonTeam = PokemonTeam.new()
var player_storage : PokemonStorage = PokemonStorage.new() var player_storage : PokemonStorage = PokemonStorage.new()
@ -50,17 +56,34 @@ func _set_selected(index : int) -> void:
selected_pokemon_changed.emit() selected_pokemon_changed.emit()
func save() -> void: func save() -> void:
save_started.emit()
var config := ConfigFile.new() var config := ConfigFile.new()
config.set_value("progress", "story_progress", story_progress) config.set_value("progress", "story_progress", story_progress)
config.set_value("team", "data", player_team.to_dict()) config.set_value("team", "data", player_team.to_dict())
config.set_value("storage", "data", player_storage.to_dict()) config.set_value("storage", "data", player_storage.to_dict())
config.save("user://save.cfg")
var err := config.save("user://save.cfg")
save_finished.emit(err == OK)
func has_save() -> bool:
return FileAccess.file_exists("user://save.cfg")
func load_data() -> void: func load_data() -> void:
if not has_save():
load_finished.emit(false)
return
load_started.emit()
var config := ConfigFile.new() var config := ConfigFile.new()
if config.load("user://save.cfg") == OK: var err : Error = config.load("user://save.cfg")
var success := err == OK
if success:
story_progress = config.get_value("progress", "story_progress", 0) story_progress = config.get_value("progress", "story_progress", 0)
var team_data : Variant = config.get_value("team", "data", {}) var team_data : Variant = config.get_value("team", "data", {})
player_team = PokemonTeam.from_dict(team_data) if team_data is Dictionary else PokemonTeam.new() player_team = PokemonTeam.from_dict(team_data) if team_data is Dictionary else PokemonTeam.new()
var storage_data : Variant = config.get_value("storage", "data", {}) var storage_data : Variant = config.get_value("storage", "data", {})
player_storage = PokemonStorage.from_dict(storage_data) if storage_data is Dictionary else PokemonStorage.new() player_storage = PokemonStorage.from_dict(storage_data) if storage_data is Dictionary else PokemonStorage.new()
load_finished.emit(success)