Create pokemon debug menu

This commit is contained in:
TheThomaas 2026-10-12 10:30:15 +02:00
parent 0f2a3fc9fa
commit 46b97baf92
3 changed files with 224 additions and 0 deletions

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extends CanvasLayer
# Autoload : DebugPokemonPanel
#panneau de test (build de debug uniquement) : liste des pokemon du Pokedex, un clic ajoute a l'equipe
const TOGGLE_ACTION : StringName = &"debug_pokemon_panel"
const DEFAULT_LEVEL : int = 10
var _root : Control
var _filter : LineEdit
var _level_spin : SpinBox
var _team_label : Label
var _scroll : ScrollContainer
var _list : VBoxContainer
var _message : Label
var _buttons : Array[Button] = []
var _populated : bool = false
var _was_paused : bool = false
var _prev_mouse_mode : Input.MouseMode = Input.MOUSE_MODE_VISIBLE
func _ready() -> void:
if !OS.is_debug_build():
queue_free()
return
layer = 100
process_mode = Node.PROCESS_MODE_ALWAYS #le panneau reste utilisable pendant que le jeu est en pause
_setup_input()
_build_ui()
_root.visible = false
func _setup_input() -> void:
if InputMap.has_action(TOGGLE_ACTION): return
InputMap.add_action(TOGGLE_ACTION)
var key := InputEventKey.new()
key.physical_keycode = KEY_F3
InputMap.action_add_event(TOGGLE_ACTION, key)
var pad := InputEventJoypadButton.new()
pad.button_index = JOY_BUTTON_BACK
InputMap.action_add_event(TOGGLE_ACTION, pad)
func _unhandled_input(event : InputEvent) -> void:
if _root == null: return
if event.is_action_pressed(TOGGLE_ACTION):
if _root.visible: _close()
else: _open()
get_viewport().set_input_as_handled()
elif _root.visible and event.is_action_pressed(&"ui_cancel"):
_close()
get_viewport().set_input_as_handled()
#---------- ouverture / fermeture ----------
func _open() -> void:
if !_populated: _populate()
_was_paused = get_tree().paused
_prev_mouse_mode = Input.mouse_mode
get_tree().paused = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_root.visible = true
_message.text = ""
_refresh_team()
_focus_first.call_deferred()
func _close() -> void:
_root.visible = false
get_tree().paused = _was_paused
Input.mouse_mode = _prev_mouse_mode
func _focus_first() -> void:
for b in _buttons:
if b.is_visible_in_tree():
b.grab_focus()
return
#---------- interface ----------
func _build_ui() -> void:
_root = Control.new()
_root.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(_root)
var dim := ColorRect.new()
dim.color = Color(0.0, 0.0, 0.0, 0.6)
dim.set_anchors_preset(Control.PRESET_FULL_RECT)
_root.add_child(dim)
var center := CenterContainer.new()
center.set_anchors_preset(Control.PRESET_FULL_RECT)
_root.add_child(center)
var panel := PanelContainer.new()
panel.custom_minimum_size = Vector2(580, 640)
center.add_child(panel)
var margin := MarginContainer.new()
for side in ["left", "right", "top", "bottom"]:
margin.add_theme_constant_override("margin_" + side, 16)
panel.add_child(margin)
var box := VBoxContainer.new()
box.add_theme_constant_override("separation", 8)
margin.add_child(box)
var title := Label.new()
title.text = "Debug : ajouter un Pokémon à l'équipe"
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(title)
var level_row := HBoxContainer.new()
box.add_child(level_row)
var level_label := Label.new()
level_label.text = "Niveau"
level_row.add_child(level_label)
_level_spin = SpinBox.new()
_level_spin.min_value = 1
_level_spin.max_value = PokemonInstance.MAX_LEVEL
_level_spin.step = 1
_level_spin.value = DEFAULT_LEVEL
level_row.add_child(_level_spin)
_filter = LineEdit.new()
_filter.placeholder_text = "Rechercher (nom, type, id)..."
_filter.clear_button_enabled = true
_filter.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_filter.text_changed.connect(_on_filter_changed)
level_row.add_child(_filter)
_team_label = Label.new()
_team_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
box.add_child(_team_label)
_scroll = ScrollContainer.new()
_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
_scroll.follow_focus = true
box.add_child(_scroll)
_list = VBoxContainer.new()
_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_scroll.add_child(_list)
_message = Label.new()
box.add_child(_message)
var actions := HBoxContainer.new()
actions.add_theme_constant_override("separation", 8)
box.add_child(actions)
actions.add_child(_make_action_button("Soigner l'équipe", _on_heal_pressed))
actions.add_child(_make_action_button("Vider l'équipe", _on_clear_pressed))
actions.add_child(_make_action_button("Fermer", _close))
var hint := Label.new()
hint.text = "F3 / Select : ouvrir-fermer | Échap / B : fermer"
hint.modulate = Color(1.0, 1.0, 1.0, 0.5)
hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(hint)
func _make_action_button(label : String, callback : Callable) -> Button:
var button := Button.new()
button.text = label
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.pressed.connect(callback)
return button
func _populate() -> void:
_populated = true
for id in Pokedex.all_ids():
var data : PokemonData = Pokedex.get_pokemon(id)
if data == null: continue
var types_text : String = ", ".join(data.types.filter(func(t : TypeData) -> bool: return t != null).map(func(t : TypeData) -> String: return t.get_display_name()))
var button := Button.new()
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.text = "#%d %s (%s)" % [data.id, data.get_display_name(), types_text]
button.icon = data.menu_sprite
button.expand_icon = true
button.add_theme_constant_override("icon_max_width", 32)
button.set_meta("search", ("%d %s %s %s" % [data.id, data.api_name, data.get_display_name(), types_text]).to_lower())
button.pressed.connect(_on_pokemon_pressed.bind(data))
_list.add_child(button)
_buttons.append(button)
if _buttons.is_empty():
_message.text = "Aucun Pokémon dans le Pokedex."
#---------- actions ----------
func _on_pokemon_pressed(data : PokemonData) -> void:
var team : PokemonTeam = GameData.player_team
if team.is_full():
_message.text = "Équipe pleine (%d/%d)" % [team.size(), PokemonTeam.MAX_SIZE]
return
var pokemon := PokemonInstance.create(data, int(_level_spin.value))
GameData.give_pokemon(pokemon)
_message.text = "%s Lv.%d ajouté (%d/%d)" % [pokemon.get_display_name(), pokemon.level, team.size(), PokemonTeam.MAX_SIZE]
_refresh_team()
func _on_clear_pressed() -> void:
var team : PokemonTeam = GameData.player_team
while !team.is_empty():
team.remove_at(team.size() - 1)
GameData.validate_selection()
_message.text = "Équipe vidée"
_refresh_team()
func _on_heal_pressed() -> void:
GameData.player_team.heal_all()
_message.text = "Équipe soignée"
func _on_filter_changed(text : String) -> void:
var needle : String = text.strip_edges().to_lower()
for b in _buttons:
b.visible = needle == "" or needle in String(b.get_meta("search"))
func _refresh_team() -> void:
var team : PokemonTeam = GameData.player_team
if team.is_empty():
_team_label.text = "Équipe : (vide)"
return
var names : Array[String] = []
for p in team.members:
names.append("%s Lv.%d" % [p.get_display_name(), p.level])
_team_label.text = "Équipe (%d/%d) : %s" % [team.size(), PokemonTeam.MAX_SIZE, ", ".join(names)]

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uid://b3058rssf6ud5

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@ -27,6 +27,7 @@ ControllerIcons="*uid://b7ho1rjcpht1d"
GameData="*uid://d4beiel88cwc7"
UiAudio="*uid://7e7fe2xk3aue"
Pokedex="*uid://dijnkrewbwgmx"
DebugPokemonPanel="*uid://b3058rssf6ud5"
[display]