Update project.godot

This commit is contained in:
TheThomaas 2026-10-17 23:28:17 +02:00
parent 31c3e232f2
commit 4275a88a49

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@ -155,6 +155,7 @@ player_target={
player_throw={ player_throw={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(455, 12),"global_position":Vector2(464, 60),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
] ]
} }
player_crouch={ player_crouch={