Replace loading screen with simple fade transition

This commit is contained in:
TheThomaas 2026-10-13 19:27:20 +02:00
parent 1eabe951fa
commit 349987f290
8 changed files with 75 additions and 120 deletions

View file

@ -1,73 +0,0 @@
extends CanvasLayer
@onready var transition_rect : ColorRect = $TransitionRect
@onready var status_label : Label = %StatusLabel
@onready var progress_bar : ProgressBar = %ProgressBar
const FADE_DURATION := 0.6
const MIN_DISPLAY_TIME := 0.4 # évite le flash sur les chargements instantanés
func _ready() -> void:
transition_rect.visible = false
process_mode = Node.PROCESS_MODE_ALWAYS
func change_scene(scene_path : String, message : String = "Chargement...") -> void:
var start_ms := Time.get_ticks_msec()
# --- 1. Afficher l'écran de chargement (fade in) ---
status_label.text = message
progress_bar.value = 0
transition_rect.modulate.a = 0.0
transition_rect.visible = true
var fade_in := create_tween()
fade_in.tween_property(transition_rect, "modulate:a", 1.0, FADE_DURATION)
await fade_in.finished
# --- 2. Lancer le chargement en arrière-plan ---
var err := ResourceLoader.load_threaded_request(scene_path)
if err != OK:
push_error("Échec du lancement du chargement : %s (err %d)" % [scene_path, err])
await _fade_out()
return
# --- 3. Boucle jusqu'à ce que la scène soit prête ---
var prog : Array = []
while true:
var status := ResourceLoader.load_threaded_get_status(scene_path, prog)
match status:
ResourceLoader.THREAD_LOAD_IN_PROGRESS:
if prog.size() > 0:
progress_bar.value = prog[0] * 100.0
await get_tree().process_frame
ResourceLoader.THREAD_LOAD_LOADED:
break
_:
push_error("Échec du chargement de %s" % scene_path)
await _fade_out()
return
var packed : PackedScene = ResourceLoader.load_threaded_get(scene_path)
if packed == null:
push_error("PackedScene nulle pour %s" % scene_path)
await _fade_out()
return
# --- 4. Durée minimale visible (anti-flash) ---
var elapsed := (Time.get_ticks_msec() - start_ms) / 1000.0
if elapsed < MIN_DISPLAY_TIME:
await get_tree().create_timer(MIN_DISPLAY_TIME - elapsed).timeout
# --- 5. Changer de scène ---
get_tree().change_scene_to_packed(packed)
# --- 6. Laisser la nouvelle scène s'initialiser, puis fade out ---
await get_tree().process_frame
await get_tree().process_frame
await _fade_out()
func _fade_out() -> void:
var tween := create_tween()
tween.tween_property(transition_rect, "modulate:a", 0.0, FADE_DURATION)
await tween.finished
transition_rect.visible = false

View file

@ -1 +0,0 @@
uid://nl7jg02c6wwm

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@ -1,42 +0,0 @@
[gd_scene format=3 uid="uid://ckyjxhrfhaqlc"]
[ext_resource type="Script" uid="uid://nl7jg02c6wwm" path="res://game/ui/loading_screen/loading_screen.gd" id="1_v6dnv"]
[node name="LoadingScreen" type="CanvasLayer" unique_id=255554158]
layer = 128
script = ExtResource("1_v6dnv")
[node name="TransitionRect" type="ColorRect" parent="." unique_id=2119321044]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MarginContainer" type="MarginContainer" parent="TransitionRect" unique_id=1396198220]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -1152.0
offset_top = -54.0
grow_horizontal = 0
grow_vertical = 0
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="VBoxContainer" type="VBoxContainer" parent="TransitionRect/MarginContainer" unique_id=550870747]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
[node name="StatusLabel" type="Label" parent="TransitionRect/MarginContainer/VBoxContainer" unique_id=782325402]
unique_name_in_owner = true
layout_mode = 2
[node name="ProgressBar" type="ProgressBar" parent="TransitionRect/MarginContainer/VBoxContainer" unique_id=1836299440]
unique_name_in_owner = true
layout_mode = 2

View file

@ -8,11 +8,11 @@ extends Node
@onready var game_infos: Control = %GameInfos @onready var game_infos: Control = %GameInfos
@onready var options_menu : OptionsMenu = %OptionsMenu @onready var options_menu : OptionsMenu = %OptionsMenu
@export var game_scene: PackedScene
@export var progression_backgrounds: Array[Texture2D] = [] @export var progression_backgrounds: Array[Texture2D] = []
@export var menu_music: AudioStream @export var menu_music: AudioStream
@export var start_click_sound: AudioStream @export var start_click_sound: AudioStream
const GAME_SCENE_PATH := "res://game/world/main.tscn"
const MUSIC_FADE_DURATION := 0.8 const MUSIC_FADE_DURATION := 0.8
var is_transitioning : bool = false var is_transitioning : bool = false
@ -54,8 +54,8 @@ func _on_start_pressed() -> void:
if is_transitioning: return if is_transitioning: return
is_transitioning = true is_transitioning = true
play_click_sound() play_click_sound()
LoadingScreen.change_scene(GAME_SCENE_PATH, "Préparation de l'aventure...") SceneTransition.change_scene(game_scene)
func play_click_sound() -> void: func play_click_sound() -> void:
UiAudio.play(start_click_sound) UiAudio.play(start_click_sound)

View file

@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://bluq6da7tku3d"] [gd_scene format=3 uid="uid://bluq6da7tku3d"]
[ext_resource type="Script" uid="uid://cj37ns1ahfvhr" path="res://game/ui/main_menu/main_menu.gd" id="1_ekxnf"] [ext_resource type="Script" uid="uid://cj37ns1ahfvhr" path="res://game/ui/main_menu/main_menu.gd" id="1_ekxnf"]
[ext_resource type="PackedScene" uid="uid://bicg07c42wm1t" path="res://game/world/main.tscn" id="2_0p1rw"]
[ext_resource type="Script" uid="uid://7hglx6nfu063" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="2_bqqt6"] [ext_resource type="Script" uid="uid://7hglx6nfu063" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="2_bqqt6"]
[ext_resource type="Texture2D" uid="uid://d23fefvrd41re" path="res://assets/textures/background/0.png" id="2_wu84c"] [ext_resource type="Texture2D" uid="uid://d23fefvrd41re" path="res://assets/textures/background/0.png" id="2_wu84c"]
[ext_resource type="PackedScene" uid="uid://bguem4nrp55gu" path="res://game/ui/options_menu/options_menu.tscn" id="4_1x88f"] [ext_resource type="PackedScene" uid="uid://bguem4nrp55gu" path="res://game/ui/options_menu/options_menu.tscn" id="4_1x88f"]
@ -27,6 +28,7 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_ekxnf") script = ExtResource("1_ekxnf")
game_scene = ExtResource("2_0p1rw")
progression_backgrounds = Array[Texture2D]([ExtResource("2_wu84c")]) progression_backgrounds = Array[Texture2D]([ExtResource("2_wu84c")])
[node name="Background" type="TextureRect" parent="." unique_id=545049912] [node name="Background" type="TextureRect" parent="." unique_id=545049912]

View file

@ -0,0 +1,68 @@
# res://autoload/scene_transition.gd
extends CanvasLayer
signal transition_finished
@export var fade_duration: float = 0.4
@export var color: Color = Color.BLACK
var _rect: ColorRect
var _is_transitioning := false
func _ready() -> void:
# Couche au-dessus de tout
layer = 128
# Ne bloque pas les inputs quand invisible
process_mode = Node.PROCESS_MODE_ALWAYS
_rect = ColorRect.new()
_rect.color = color
_rect.modulate.a = 0.0
_rect.visible = false
_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
_rect.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(_rect)
func change_scene(scene: PackedScene, duration: float = -1.0) -> void:
var prev := fade_duration
if duration > 0.0:
fade_duration = duration
await change_scene_path(scene.resource_path)
fade_duration = prev
func change_scene_path(path: String) -> void:
if _is_transitioning:
return
_is_transitioning = true
# 1. Fade vers le noir
await _fade(1.0)
# 2. Changement effectif
var err := get_tree().change_scene_to_file(path)
if err != OK:
push_error("Erreur changement de scène: %s" % err)
await _fade(0.0)
_is_transitioning = false
return
# 3. Attendre que la nouvelle scène soit prête
await get_tree().process_frame
await get_tree().process_frame
# 4. Fade depuis le noir
await _fade(0.0)
_is_transitioning = false
transition_finished.emit()
func _fade(target_alpha: float) -> void:
_rect.visible = true
var tween := create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(_rect, "modulate:a", target_alpha, fade_duration)
await tween.finished
if is_zero_approx(target_alpha):
_rect.visible = false

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@ -0,0 +1 @@
uid://b5th8pkqmblsd

View file

@ -27,7 +27,7 @@ ControllerIcons="*uid://b7ho1rjcpht1d"
GameData="*uid://d4beiel88cwc7" GameData="*uid://d4beiel88cwc7"
UiAudio="*uid://7e7fe2xk3aue" UiAudio="*uid://7e7fe2xk3aue"
Settings="*uid://dyqiytgbiuuk5" Settings="*uid://dyqiytgbiuuk5"
LoadingScreen="*uid://ckyjxhrfhaqlc" SceneTransition="*uid://b5th8pkqmblsd"
Hints="*uid://bqapxkrub0fcs" Hints="*uid://bqapxkrub0fcs"
Pokedex="*uid://dijnkrewbwgmx" Pokedex="*uid://dijnkrewbwgmx"
MountRegistry="*uid://u4gskwbwm0b0" MountRegistry="*uid://u4gskwbwm0b0"