Update AimTarget.gd
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@ -64,3 +64,10 @@ func set_locked(value : bool) -> void:
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is_locked = value
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is_locked = value
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if indicator: indicator.visible = value
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if indicator: indicator.visible = value
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locked_changed.emit(value)
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locked_changed.emit(value)
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func try_mount(target_pokemon : PokemonData) -> bool:
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if !MountRegistry.can_mount_on(target_pokemon, MountProfile.Surface.GROUND):
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return false
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play_char.current_mount = target_pokemon
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transitioned.emit(self, "MountedState")
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return true
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